scholarly journals Peer Review of “A Physical Activity Mobile Game for Hematopoietic Stem Cell Transplant Patients: App Design, Development, and Evaluation”

JMIRx Med ◽  
10.2196/28649 ◽  
2021 ◽  
Vol 2 (2) ◽  
pp. e28649
Author(s):  
Michael C Robertson




2021 ◽  
Author(s):  
Shannon Cerbas ◽  
Arpad Kelemen ◽  
Yulan Liang ◽  
Cecilia Sik-Lanyi ◽  
Barbara Van de Castle

UNSTRUCTURED This is author responses to reviewers



2018 ◽  
Vol 50 (5S) ◽  
pp. 467-468
Author(s):  
Melanie Potiaumpai ◽  
Tamia Medina ◽  
Stacy E. Cutrono ◽  
Denise Pereira ◽  
William F. Pirl ◽  
...  


2021 ◽  
Vol 27 (3) ◽  
pp. S389-S390
Author(s):  
Melanie Potiaumpai ◽  
Ashley West ◽  
Tamia Medina ◽  
Stacy Cutrono ◽  
Denise Pereira ◽  
...  


2020 ◽  
Author(s):  
Yulan Liang ◽  
Shannon Cerbas ◽  
Arpad Kelemen ◽  
Cecilia Sik-Lanyi ◽  
Barbara Van de Castle

BACKGROUND Importance Physical activity mobile applications (apps) may encourage cancer patients to increase exercise, consequently decreasing cancer-related fatigue. While many fitness apps are currently available for download, most of them are not well suited for cancer patients due to unique barriers patients face, such as fatigue, pain, and nausea. OBJECTIVE The aim of this paper is to design, develop, and perform Alpha testing of a physical activity mobile health game for hematopoietic stem cell transplant (HSCT) patients. The ultimate goal of this project is to motivate and track HSCT patient and to increase their awareness of the importance of physical activity and provide them with a safe and fun way to exercise. METHODS A mobile health game called Walking Warrior (WW) was designed as a matching puzzle game with an added feature of a step counter. WW came to fruition after following an iterative process model with several prototypes. Computer programmers and bone marrow transplant nurses were recruited to perform expert heuristic usability evaluation of the WW prototype by completing a heuristics questionnaire and providing qualitative suggestions for improvement. RESULTS Findings from the expert heuristic usability evaluation suggest the game’s assets of clarity, ease of use, appropriateness, quality, motivation, and mental effort were moderately favorable. Experts recommend improvements on speed, movement of tiles, appearance, and accuracy of the step counter. CONCLUSIONS The evaluation provided qualitative information to further improve game design and development. This mobile game could ultimately help patients increase physical activity as an aid to recovery.



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