Development and Use of an Observation Tool for Active Gaming and Movement (Otagm) to Measure Children's Movement Skill Components during Active Video Game Play
2013 ◽
Vol 117
(3)
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pp. 935-949
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2020 ◽
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2012 ◽
Vol 93
(8)
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pp. 1448-1456
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Keyword(s):
2020 ◽
Keyword(s):
2020 ◽
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2016 ◽
Vol 16
(3)
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pp. 261-275
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