A Data Glove-based KEM Dynamic Gesture Recognition Algorithm

Author(s):  
Rui Han
2021 ◽  
Vol 2021 ◽  
pp. 1-12
Author(s):  
Yuting Liu ◽  
Du Jiang ◽  
Haojie Duan ◽  
Ying Sun ◽  
Gongfa Li ◽  
...  

Gesture recognition is one of the important ways of human-computer interaction, which is mainly detected by visual technology. The temporal and spatial features are extracted by convolution of the video containing gesture. However, compared with the convolution calculation of a single image, multiframe image of dynamic gestures has more computation, more complex feature extraction, and more network parameters, which affects the recognition efficiency and real-time performance of the model. To solve above problems, a dynamic gesture recognition model based on CBAM-C3D is proposed. Key frame extraction technology, multimodal joint training, and network optimization with BN layer are used for making the network performance better. The experiments show that the recognition accuracy of the proposed 3D convolutional neural network combined with attention mechanism reaches 72.4% on EgoGesture dataset, which is improved greatly compared with the current main dynamic gesture recognition methods, and the effectiveness of the proposed algorithm is verified.


Author(s):  
Jen-Hsuan Hsiao ◽  
Yu-Heng Deng ◽  
Tsung-Ying Pao ◽  
Hsin-Rung Chou ◽  
Jen-Yuan (James) Chang

Hand motion tracking and gesture recognition are of crucial interest to the development of virtual reality systems and controllers. In this paper, a wireless data glove that can accurately sense hands’ dynamic movements and gestures of different modes was proposed. This data glove was custom-built, consisting of flex and inertial sensors, and a microcontroller with multi-channel ADC (analog to digital converter). For the classification algorithm, a hierarchical gesture system using Naïve Bayes Classifier was built. This low training time recognition algorithm allows categorization of all input signals, such as clicking, pointing, dragging, rotating and switching functions when performing computer control. This glove provided a more intuitive way to operate with human-computer interface. Some preliminary experimental results were presented in this paper. The data glove was also operated as a controller in a First-Person Shooter (FPS) game to perform the usability of the proposed glove.


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