The Evaluation Study on User Experience of Seoul Mobile Tourist Guide Application Design - Focused on Chinese Users -

2018 ◽  
Vol 63 ◽  
pp. 237-249
Author(s):  
Xu Yang
2020 ◽  
Vol 28 (3) ◽  
pp. 175-188
Author(s):  
Yongfeng Li ◽  
Liping Zhu

User experience is a key quality of mobile application design. It involves all aspects of human–computer interactions, and thus the optimisation of user experience is a multi-objective optimisation problem. User experience is subjective and uncertain; however, very little attention has been directed toward this issue when optimising user experience. In this article, a grey-fuzzy-based Taguchi approach is proposed to optimise user experience in mobile application design. Design analysis is first conducted to determine mobile design patterns and user experience characteristics. Next, a Taguchi experiment is executed, and then the signal-to-noise ratios are computed. After that, the signal-to-noise ratios are transformed into a multi-response performance index via a grey-fuzzy-based analysis. Finally, based on the multi-response performance index, the optimal design is achieved by using statistical analysis. A mobile health application design was employed to illustrate the proposed approach. The results indicate that this approach can effectively manage the subjectivity and uncertainty concerning user experience characteristics, and can be used as a general robust design approach for optimising user experience of mobile application design.


2020 ◽  
Vol 2020 ◽  
pp. 1-9
Author(s):  
Shun Li ◽  
Quan Xiao

An increasing number of people are using mobile applications to obtain travel-related information and activities due to the prosperity of the internet and mobile technologies nowadays. The design, development, and improvement of mobile tourist guide application (MTGA) are particularly important for travel-related companies. As an emerging application scenario of mobile technologies in the field of tourism, existing research on MTGA lacks analysis of its specific design, especially from the perspective of users to investigate the microscopic design features and improvement strategies. The Kano model was adopted by prior studies to analyse product quality attribute, while importance-performance analysis (IPA) was used to prioritize quality attributes for improvement. However, due to the limitation of the Kano model in neglecting the attribute performance and importance and the weakness of IPA in considering only the one-dimensional quality attributes, the use of single approach has its shortcomings for analysing the design features of MTGA. We attempt to integrate Kano model and IPA to conduct a study on the classification and improvement strategy issues for the design features of MTGA. Particularly, we identify design features of MTGA first, propose a method to classify them, and determine their priorities for developing and improving as well. An online questionnaire survey is conducted. The paper extends research on Kano model and IPA into the domain of mobile application design and provides insights into management strategies about the design of MTGA, which also offers novel and important implications for travel-related companies to increase the users’ satisfaction by optimizing their mobile application design.


2019 ◽  
Vol 94 ◽  
pp. 302-316 ◽  
Author(s):  
Andrej Somrak ◽  
Iztok Humar ◽  
M. Shamim Hossain ◽  
Mohammed F. Alhamid ◽  
M. Anwar Hossain ◽  
...  

2019 ◽  
Vol 1361 ◽  
pp. 012043
Author(s):  
Muharman Lubis ◽  
Edi Sutoyo ◽  
Muna Azuddin ◽  
Dini Handayani

Author(s):  
Fedelis Brian Putra Prakasa ◽  
Melky Radja ◽  
Suyoto Suyoto

<strong>Introduction</strong>: Boat loaning in marine tourism in Indonesia significantly impacts the continuity of tourism activities. It is because some nautical tourism destinations in Indonesia use ships as a means of transportation that cannot be separated from tourism activities. The problem is, there is a lack of information availability for examples event information, destination, and access for boat loaning. That makes it difficult for tourists to be able to enjoy marine tourism. <strong>Purpose</strong>: Therefore, the use of this study is to design a prototype of a mobile application that can help overcome the problem of limited information and access to marine tourism transportation, and be able to answer the needs of tourists regarding tourist information using the user experience as a design system. <strong>Method</strong>: The user experience method will be applied in application design testing, to obtain development aspects in the ship transportation ordering application, according to user needs. <strong>Result</strong>: The results of this study are the prototype design based on the user experience. The final result shows 87.5% response agree with this prototype design. <strong>Contribution</strong>: This study applies the method of boat loaning by utilising cooperation between agents and ship providers to provide Ease of access to information on marine tourism transportation to prospective tourists.


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