mobile technologies
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2022 ◽  
Vol 2022 ◽  
pp. 1-13
Author(s):  
Muhammad Arif ◽  
F. Ajesh ◽  
Shermin Shamsudheen ◽  
Muhammad Shahzad

The use of application media, gamming, entertainment, and healthcare engineering has expanded as a result of the rapid growth of mobile technologies. This technology overcomes the traditional computing methods in terms of communication delay and energy consumption, thereby providing high reliability and bandwidth for devices. In today’s world, mobile edge computing is improving in various forms so as to provide better output and there is no room for simple computing architecture for MEC. So, this paper proposed a secure and energy-efficient computational offloading scheme using LSTM. The prediction of the computational tasks is done using the LSTM algorithm, the strategy for computation offloading of mobile devices is based on the prediction of tasks, and the migration of tasks for the scheme of edge cloud scheduling helps to optimize the edge computing offloading model. Experiments show that our proposed architecture, which consists of an LSTM-based offloading technique and routing (LSTMOTR) algorithm, can efficiently decrease total task delay with growing data and subtasks, reduce energy consumption, and bring much security to the devices due to the firewall nature of LSTM.


2022 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Yong Jeong Yi ◽  
Barun Hwang ◽  
Donghun Kim

Purpose To better respond to user needs for personalized information services in the context of academic libraries, this study aims at developing a prototype to provide mobile curation services by using the concept of content curation. Design/methodology/approach This study used a mobile application software development process, which consisted of five phases: user and organizational requirements, architecture design, navigation design, page design and implementation and usability testing. Usability testing was conducted with a total of 20 college students by online surveys at a university. Findings Meta-analysis identified key user needs: diversification of services, more personalized services, active communication with librarians, quality improvement of information and interface improvement. User and organizational requirements derived four main service modules – namely, Curation Services, Live Chat, My Page and My Log. Usability testing regarding ease of use, perceived usefulness and satisfaction indicated that participants were satisfied with the prototype. Research limitations/implications The study extends the discussion of quality academic library services by introducing the concept of content curation that uses the advantages of mobile technologies to overcome existing limitations in library services insufficient for meeting individual user needs. Originality/value Although many studies have discussed mobile library services, few studies have focused on developing a system for such services. The model developed in the study fills the research gap. Above all, the key modules specified by the prototype – Curation Services, Live Chat, My Page and My Log services – are expected to improve existing research and learning support services currently offered by academic libraries.


2022 ◽  
Vol 30 (12) ◽  
pp. 133-142
Author(s):  
V. I. Toktarova ◽  
A. E. Shpak

The article addresses issues related to the description of the aspects of the instructional design of a mobile educational environment of a modern higher education institution. The authors give the definitions of the mobile educational environment, describe its functional features, and also consider the requirements for its instructional design and development. The article presents the clustering of digital services for the full implementation of a mobile educational environment (services for planning and supporting educational activities, services for organizing and supporting educational activities, communication and feedback services, general information services). The results of the experimental research to identify the attitude of students, teachers and administrative workers to the functional significance of mobile technologies and their application in the educational process are presented.


2022 ◽  
pp. 217-231
Author(s):  
Chenxiang Elaine Ji

After mapping dimensions and directions of experience in applying mobile technologies to Chinese language learning, another key task is to measure different levels of experience in terms of its dimensions and directions of learners' experience in leveraging mobile technologies, mobile learning apps in particular. Equipped with the proposed 6E-r framework of mobile experience, this chapter provides indicators and criteria in measuring mobile learning experience in applying mobile technologies to Chinese language learning around the world. This chapter also developed an online questionnaire for future research reference in order to successfully gauge the different levels of experience in applying mobile technologies to Chinese language learning. Ultimately, this chapter attempted to resolve the research question, that is, how mobile learning experience is enhanced by narrowing the gap between the normative experience and the empirical experience.


The application of mobile technologies such as 4G has triggered social commerce development. However, due to the perceived uncertainty and risk, users may obtain a poor experience when conducting social shopping. Integrating both perspectives of social support and network externality, this research examined users’ flow experience associated with social shopping. The results indicated that both emotional support and network externality affect flow, which in turn affects identification and social shopping intention. The results imply that companies need to create a supportive climate and utilize network externality to improve users’ experience and facilitate their shopping behaviour.


Rapid advances in mobile technologies and innovations have made mobile banking progressively significant in mobile business and monetary administrations. Our study used TAM and perceived risk as a theoretical base to develop a conceptual model that can explain the main factors affecting users intentions to adopt mobile banking in Saudi Arabia context. SEM/AMOS techniques were used to analyse the data collected from mobile banking users. the results indicated that perceived relative advantages, perceived ease of use, perceived compatibility have a significant positive effect on attitude towards mobile banking adoption, while perceived risk has a negative effect on intention to adopt. Furthermore, attitude has a significant influence on intentions to adopt mobile banking. The study offers meaningful implications to theory and practice.


2022 ◽  
pp. 201-216
Author(s):  
Tingting Zhao

Advances in mobile technologies have greatly enhanced Chinese language learning. In applying mobile technologies to Chinese language learning, on top of evaluating their impact, one of the key areas is to map where different components of mobile learning experience lie in leveraging mobile technologies for enhancing Chinese language learning. Equipped with the framework of mobile experience, this chapter provides a unique approach to serve as a stepping stone that would lead to more discoveries of innovative and effective ways for mapping mobile learning experience in applying mobile technologies to Chinese language learning around the world.


2022 ◽  
pp. 114-130
Author(s):  
Fabrizio Stasolla ◽  
Donatella Ciarmoli

The chapter provides the reader with a narrative overview on the newest empirical evidence available on the use of new technologies to help individuals with neurodevelopmental disorders. Three main categories of studies were identified, namely (1) virtual reality, (2) mobile technologies, and (3) wearable technologies. Results were satisfactory although failures occurred. Findings were critically discussed, and different technological solutions were emphasized. Some useful insights for both future and practice were critically discussed.


2022 ◽  
pp. 1683-1700
Author(s):  
Liliana Maria Favre

New paradigms such as pervasive computing, cloud computing, and the internet of things (IoT) are impacting the business world. Smartphones are at the core of these paradigms by allowing us interaction with the world around us. In light of this, it is imperative to migrate a lot of existing non-mobile software to adapt it to the new technological reality. The main challenge to achieve this goal is the proliferation of mobile platforms. An integration of ADM (Architecture Driven Modernization), cross-platform development and formal metamodeling to face this kind of migration is described. The proposal was validated with the migration of object-oriented software to different mobile platforms through the multiplatform language Haxe. A comparison of the approach with traditional migration processes and the description of existing challenges in real projects of the scientific and industrial field are included.


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