Validation of a Generalized Monte Carlo Formulation Applied to Radiative Transfer Problems in Participating Medium

Author(s):  
Subhash Mishra ◽  
P. Mahanta ◽  
P. Singh ◽  
U. Saha
2014 ◽  
Vol 43 (1-7) ◽  
pp. 314-335 ◽  
Author(s):  
H. Park ◽  
D. A. Knoll ◽  
R. M. Rauenzahn ◽  
A. B. Wollaber ◽  
R. B. Lowrie

1970 ◽  
Vol 1 (8) ◽  
pp. 386-387 ◽  
Author(s):  
C. J. Cannon

There exists a large number of varying methods of solution in radiative transfer theory. House and Avery have recendy published an exposition of the Monte-Carlo technique and the very nature of this solution makes it readily amenable, in theory, to the study of any transfer problem. Grant and Hunt have developed a method involving the invariant Sn matrix transformation and this also appears quite general in its application. Further, the Riccati transformation technique, developed by Rybicki and Hummer, has already been used in solving several different transfer problems. However, these methods have certain disadvantages. The equations are of first order and thus stability difficulties arise. Also, the finer details of the method rely, to a large extent, on the particular problem under consideration, and experience with such a method is required for the efficient computation of solutions.


2019 ◽  
Vol 630 ◽  
pp. A61 ◽  
Author(s):  
Maarten Baes ◽  
Christian Peest ◽  
Peter Camps ◽  
Ralf Siebenmorgen

Context. The Monte Carlo method is the most widely used method to solve radiative transfer problems in astronomy, especially in a fully general 3D geometry. A crucial concept in any Monte Carlo radiative transfer code is the random generation of the next interaction location. In polarised Monte Carlo radiative transfer with aligned non-spherical grains, the nature of dichroism complicates the concept of optical depth. Aims. We investigate, in detail, the relation between optical depth and the optical properties and density of the attenuating medium in polarised Monte Carlo radiative transfer codes that take dichroic extinction into account. Methods. Based on solutions for the radiative transfer equation, we discuss the optical depth scale in polarised radiative transfer with spheroidal grains. We compare the dichroic optical depth to the extinction and total optical depth scale. Results. In a dichroic medium, the optical depth is not equal to the usual extinction optical depth, nor to the total optical depth. For representative values of the optical properties of dust grains, the dichroic optical depth can differ from the extinction or total optical depth by several tens of percent. A closed expression for the dichroic optical depth cannot be given, but it can be derived efficiently through an algorithm that is based on the analytical result corresponding to elongated grains with a uniform grain alignment. Conclusions. Optical depth is more complex in dichroic media than in systems without dichroic attenuation, and this complexity needs to be considered when generating random free path lengths in Monte Carlo radiative transfer simulations. There is no benefit in using approximations instead of the dichroic optical depth.


2022 ◽  
Vol 258 (1) ◽  
pp. 14
Author(s):  
Elad Steinberg ◽  
Shay I. Heizler

Abstract We present a new algorithm for radiative transfer—based on a statistical Monte Carlo approach—that does not suffer from teleportation effects, on the one hand, and yields smooth results, on the other hand. Implicit Monte Carlo (IMC) techniques for modeling radiative transfer have existed from the 1970s. When they are used for optically thick problems, however, the basic algorithm suffers from “teleportation” errors, where the photons propagate faster than the exact physical behavior, due to the absorption-blackbody emission processes. One possible solution is to use semianalog Monte Carlo, in its new implicit form (ISMC), which uses two kinds of particles, photons and discrete material particles. This algorithm yields excellent teleportation-free results, but it also produces noisier solutions (relative to classic IMC), due to its discrete nature. Here, we derive a new Monte Carlo algorithm, Discrete Implicit Monte Carlo (DIMC), which also uses the idea of two kinds of discrete particles, and thus does not suffer from teleportation errors. DIMC implements the IMC discretization and creates new radiation photons for each time step, unlike ISMC. Using the continuous absorption technique, DIMC yields smooth results like classic IMC. One of the main elements of the algorithm is the avoidance of the explosion of the particle population, by using particle merging. We test the new algorithm on 1D and 2D cylindrical problems, and show that it yields smooth, teleportation-free results. We finish by demonstrating the power of the new algorithm on a classic radiative hydrodynamic problem—an opaque radiative shock wave. This demonstrates the power of the new algorithm for astrophysical scenarios.


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