scholarly journals The Game Grid

2021 ◽  
Vol 12 (1) ◽  
pp. 3-17
Author(s):  
Stephen R. Lankton

The author presents his own design of a Game Grid which can be overlaid on the original version of the circumplex attributed to Leary (1957). The original Interpersonal Check List (ICL) and associated axes and domains (sections) are retained as the purpose is to prompt individuals to explore their own behaviours and how these link to their life positions and the psychological games they may play. A short history of the ICL used is followed by the introduction of a modified OK Corral which recognises that there are some 'good' games, and a selection of psychological games is allocated to line up with the four major life positions.  Appendices contain the materials, with links to other languages, and detailed instructions which will allow practitioners to apply the approach described. The author concludes with examples of how results may be interpreted and used to help individual clients and partners.


2015 ◽  
Vol 55 (3) ◽  
pp. 221-226 ◽  
Author(s):  
Volodymyr Volodymyrovych Oberemok ◽  
Kateryna Volodymyrivna Laikova ◽  
Yuri Ivanovich Gninenko ◽  
Aleksei Sergeevich Zaitsev ◽  
Palmah Mutah Nyadar ◽  
...  

AbstractThis review contains a brief history of the use of insecticides. The peculiarities, main advantages, and disadvantages of some modern insecticides are described. The names of the discoverers of some of the most popular insecticide preparations on the world market, are listed. The tendencies to find new insecticides to control the quantity of phytophagous insects are discussed. Special attention is paid to the perspective of creating preparations based on nucleic acids, in particular DNA insecticides. The use of insect-specific, short single-stranded DNA fragments as DNA insecticides, is paving the way in the field of “intellectual” insecticides that “think” before they act. It is worth noting, though, that in the near future, the quantity of produced insecticides will increase due to the challenges associated with food production for a rapidly growing population. It is concluded, that an agreeable interaction of scientists and manufacturers of insecticides should lead to the selection of the most optimal solutions for insect pest control, which would be safe, affordable, and effective at the same time.



1943 ◽  
Vol 33 ◽  
pp. 1-13 ◽  
Author(s):  
James A. M'Bride

This paper contains (i) a short history of the geometrical theorem proposed in 1840 by Prof. Lehmus of Berlin to Jacob Steiner—“If BJY, CJZ are equal bisectors of the base angles of a triangle ABC, then AB equals AC,” (ii) a selection of some half-dozen solutions from the 50 or 60 that have been given, (iii) some discussion of the logical points raised, and (iv) a list of references to the extensive literature of the subject.



1977 ◽  
Vol 3 ◽  
pp. 37-46
Author(s):  
J.P. Menting

A short history is sketched of the selection of vocabulary in foreign language teaching. The author briefly touches on the position and function of Latin in classical times and the changes thereof in the Renaissance. Gradually, from the end of the Middle Ages French took over as an international language. So French had to be taught. And vocabulary to be selected. Frequency of occurrence as a principle of selection was not consciously applied, however, before the 20th century. The remainder of the article deals with the history of the frequency lists in this century and explains the methods used, the difficulties, the advancement since computers assist the selector, and the appli-cations to foreign language teaching. The author concludes with a short discussion of why selection is still a problem and according to him still necessary.



Author(s):  
Paul R. Messinger ◽  
Xin Ge

This chapter describes how virtual worlds can be used for advertising and other communications to consumers. To help conceptualize how virtual worlds enable enhanced forms of communications to consumers, the authors introduce a conceptual framework which they call a hierarchy of engagement in advertising communications. They argue that virtual worlds facilitate deeper levels of engagement in this hierarchy. The authors then describe, from a practical standpoint, how to manage the traditional elements of advertising campaigns—message, media, timing, intensity, and budget—in the context of virtual worlds to help achieve deeper levels of engagement, which they argue lead to greater brand recall and loyalty. To put these points in context, they begin with a short history of gaming and social computing. To assist with selection of virtual worlds in which to conduct communication campaigns, the authors present a typology of virtual worlds and provide a description of some extant virtual worlds using this typology. The chapter concludes with a description of needed future work to harness virtual worlds for customer engagement.



Author(s):  
Fred Singleton
Keyword(s):  


2001 ◽  
Vol 2 (3) ◽  
pp. 275-279 ◽  
Author(s):  
Michael L. Commons




1892 ◽  
Vol 34 (866supp) ◽  
pp. 13832-13832
Author(s):  
C. R. Manners




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