scholarly journals The Emergence of Cultural Attractors: How Dynamic Populations of Learners Achieve Collective Cognitive Alignment

2021 ◽  
Author(s):  
James Benjamin Falandays ◽  
Paul E. Smaldino

Cultural attractor landscapes describe the time-evolution of cultural variants (i.e. behaviors, artifacts) over successive transmission events. Because cultural attractors are emergent products of dynamic populations of \textit{cognitive} landscapes, which are in turn emergent products of individual experience within a culture, stable cultural attractor landscapes cannot be taken for granted. Yet, little is known about how cultural attractors form, change, or stabilize. We present an agent-based model of cultural attractor dynamics, which adapts a cognitive model of unsupervised category learning to a multi-agent sociocultural setting wherein individual learners provide the training input to each other. We highlight three interesting behaviors exhibited by our model that are not accounted for in other models of cultural evolution: First, we find that some noise is beneficial to stabilizing cognitive alignment. Second, we find that long learning times may destabilize and limit the complexity of cultural repertoires, while critical or sensitive periods of learning enhance stability. Third, we find that larger populations develop less complex, but more stable patterns of alignment, and that this effect can be moderated by network structure. These results suggest that additional complexity may be needed in models of cultural evolution to adequately understand how human-level culture develops.

Author(s):  
Takeshi Takenaka ◽  
Kousuke Fujita ◽  
Nariaki Nishino ◽  
Tsukasa Ishigaki ◽  
Yoichi Motomura

Science and technology are expected to support actual service provision and to create new services to promote service industries’ productivity. However, those problems might not be solved solely in a certain research area. This paper describes that it is necessary to establish transdisciplinary approaches to service design in consideration of consumers’ values and decision making. Recent research trends of services are overviewed. Then a research framework is proposed to integrate computer sciences, human sciences, and economic sciences. Three study examples of services are then presented. The first study is a multi-agent simulation of a cellular telephone market based on results of a psychological survey. The second presents a cognitive model constructed through integration of questionnaire data of a retail business and Bayesian network modeling. The third presents a pricing mechanism design for service facilities––movie theaters––using an economic experiment and agent-based simulation.


Author(s):  
Takeshi Takenaka ◽  
Kousuke Fujita ◽  
Nariaki Nishino ◽  
Tsukasa Ishigaki ◽  
Yoichi Motomura

Science and technology are expected to support actual service provision and to create new services to promote service industries’ productivity. However, those problems might not be solved solely in a certain research area. This paper describes that it is necessary to establish transdisciplinary approaches to service design in consideration of consumers’ values and decision making. Recent research trends of services are overviewed. Then a research framework is proposed to integrate computer sciences, human sciences, and economic sciences. Three study examples of services are then presented. The first study is a multi-agent simulation of a cellular telephone market based on results of a psychological survey. The second presents a cognitive model constructed through integration of questionnaire data of a retail business and Bayesian network modeling. The third presents a pricing mechanism design for service facilities––movie theaters––using an economic experiment and agent-based simulation.


2010 ◽  
pp. 197-213 ◽  
Author(s):  
Takeshi Takenaka ◽  
Kousuke Fujita ◽  
Nariaki Nishino ◽  
Tsukasa Ishigaki ◽  
Yoichi Motomura

Science and technology are expected to support actual service provision and to create new services to promote service industries’ productivity. However, those problems might not be solved solely in a certain research area. This paper describes that it is necessary to establish transdisciplinary approaches to service design in consideration of consumers’ values and decision making. Recent research trends of services are overviewed. Then a research framework is proposed to integrate computer sciences, human sciences, and economic sciences. Three study examples of services are then presented. The first study is a multi-agent simulation of a cellular telephone market based on results of a psychological survey. The second presents a cognitive model constructed through integration of questionnaire data of a retail business and Bayesian network modeling. The third presents a pricing mechanism design for service facilities––movie theaters––using an economic experiment and agent-based simulation.


2013 ◽  
Vol 133 (9) ◽  
pp. 1652-1657 ◽  
Author(s):  
Takeshi Nagata ◽  
Kosuke Kato ◽  
Masahiro Utatani ◽  
Yuji Ueda ◽  
Kazuya Okamoto ◽  
...  

2020 ◽  
Vol 8 (1) ◽  
pp. 33-41
Author(s):  
Dr. S. Sarika ◽  

Phishing is a malicious and deliberate act of sending counterfeit messages or mimicking a webpage. The goal is either to steal sensitive credentials like login information and credit card details or to install malware on a victim’s machine. Browser-based cyber threats have become one of the biggest concerns in networked architectures. The most prolific form of browser attack is tabnabbing which happens in inactive browser tabs. In a tabnabbing attack, a fake page disguises itself as a genuine page to steal data. This paper presents a multi agent based tabnabbing detection technique. The method detects heuristic changes in a webpage when a tabnabbing attack happens and give a warning to the user. Experimental results show that the method performs better when compared with state of the art tabnabbing detection techniques.


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