REQUESTING HELP MODULE INTERFACE DESIGN ON SPEECH-GENERATING DEVICE AND AUGMENTED REALITY FOR CHILDREN WITH AUTISM SPECTRUM DISORDER

Author(s):  
Chuan-Po Wang ◽  
◽  
Cheng-Hui Tsai ◽  
2019 ◽  
Vol 1235 ◽  
pp. 012104 ◽  
Author(s):  
M F Syahputra ◽  
A P Angkasih ◽  
S Purnamawati ◽  
U Andayani ◽  
D Abdullah ◽  
...  

2020 ◽  
Vol 8 (5) ◽  
pp. 2156-2162

Technology-assisted intervention has potentials in improving the social, communication and behavior impairments in of children with autism spectrum disorder (ASD). Augmented reality (AR) offers multitude of possibilities and opportunities for the intervention of children with ASD. Therefore, this study identifies 13 researches from 2012 to 2018 that documented the efficacy of augmented reality applications in supporting the intervention of children with ASD. This study reviews the applications of augmented reality that nhanced the intervention for children with autism in (i) social skills, (ii) communication skills, and (iii) behavior skills. The conclusion reports the significant roles of augmented reality as technology-assisted intervention for children with ASD.


Author(s):  
Betania Groba ◽  
Laura Nieto-Riveiro ◽  
Nereida Canosa ◽  
Patricia Concheiro-Moscoso ◽  
María del Carmen Miranda-Duro ◽  
...  

The development of digital supports for people with autism has increased considerably in recent years. Technology designers and developers have interpreted the needs and learning styles of people with autism in different ways. As a result, there are generic, non-specific or heterogeneous guidelines for the design and development of technology for people with autism. This study aims to identify and describe the recommended elements to support graphical user interface design for children with Autism Spectrum Disorder (ASD), considering the stakeholders’ perspective, engaged in a computer application development. A qualitative, longitudinal, multicentre study was carried out. A sample of 39 participants belonging to four groups of stakeholders participated: children with autism, family members, professionals with experience in the intervention with children with autism, and professionals with expertise in the design and development of assistive technology. The techniques used to formalise the collection of information from participants were semi-structured interviews and observation. MAXQDA 2020 software (Verbi Software, Berlin, Germany) was used to analyse the data. The result is a guide with suggestions to support an interface design that emerges from the stakeholder perspectives. This study provides useful information to offer alternatives for children with ASD and facilitate the understanding of daily life.


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