Hand shape features location method

2011 ◽  
Vol 30 (12) ◽  
pp. 3311-3313
Author(s):  
Wei-qi YUAN ◽  
Yan LI
Sensors ◽  
2012 ◽  
Vol 12 (1) ◽  
pp. 987-1001 ◽  
Author(s):  
Carlos M. Travieso ◽  
Juan Carlos Briceño ◽  
Jesús B. Alonso

2020 ◽  
Vol 10 (18) ◽  
pp. 6293
Author(s):  
Nhu-Tai Do ◽  
Soo-Hyung Kim ◽  
Hyung-Jeong Yang ◽  
Guee-Sang Lee

This study builds robust hand shape features from the two modalities of depth and skeletal data for the dynamic hand gesture recognition problem. For the hand skeleton shape approach, we use the movement, the rotations of the hand joints with respect to their neighbors, and the skeletal point-cloud to learn the 3D geometric transformation. For the hand depth shape approach, we use the feature representation from the hand component segmentation model. Finally, we propose a multi-level feature LSTM with Conv1D, the Conv2D pyramid, and the LSTM block to deal with the diversity of hand features. Therefore, we propose a novel method by exploiting robust skeletal point-cloud features from skeletal data, as well as depth shape features from the hand component segmentation model in order for the multi-level feature LSTM model to benefit from both. Our proposed method achieves the best result on the Dynamic Hand Gesture Recognition (DHG) dataset with 14 and 28 classes for both depth and skeletal data with accuracies of 96.07% and 94.40%, respectively.


2006 ◽  
Vol 06 (01) ◽  
pp. 101-113 ◽  
Author(s):  
AJAY KUMAR ◽  
DAVID ZHANG

This paper investigates the performance of a bimodal biometric system using fusion of shape and texture. We propose several new hand shape features that can be used to represent the hand shape and improve the performance for hand shape based user authentication. We also demonstrate the usefulness of Discrete Cosine Transform (DCT) coefficients for palmprint authentication. The score level fusion of hand shape and palmprint features using product rule achieves best performance as compared to Max or Sum rule. However the decisions from the Sum, Max, and Product rules can also be combined to further enhance the performance. Thus the fusion of score level decisions, from the multiple strategies, is proposed and investigated. The two hand shapes of an individual are anatomically similar. However, the palmprints from two hands can be combined to further improve performance and is demonstrated in this paper.


2015 ◽  
Vol 52 ◽  
pp. 161-168 ◽  
Author(s):  
Ana M. Bernardos ◽  
Jose M. Sánchez ◽  
Javier I. Portillo ◽  
Juan A. Besada ◽  
José R. Casar

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