scholarly journals Hedda Friberg-Harnesk. Reading John Banville through Jean Baudrillard

ABEI Journal ◽  
2020 ◽  
Vol 22 (1) ◽  
pp. 237
Author(s):  
Mehdi Ghassemi
2018 ◽  
Vol 48 (2) ◽  
pp. 202-218
Author(s):  
Heather Ingman

Irish literary gerontology has been slow to develop and this article aims to stimulate discussion by engaging with gerontologists' assertions that ageing in a community of peers is enriching. Juxtaposing the experience of ageing individuals in the novels of Iris Murdoch and John Banville with the more social experiences of John McGahern's protagonists, the article finds parallels between Murdoch's The Sea, The Sea (1978) and Banville's fiction with its emphasis on the ageing individual, invariably male, who attempts to fashion a coherent identity through narration. By contrast, McGahern's The Barracks (1963), is focused through the eyes of a female protagonist whose final months are shaped by interaction with the society around her, while in That They May Face the Rising Sun (2002) ageing is experienced through an entire community.


2000 ◽  
Vol 25 (2) ◽  
pp. 141-155
Author(s):  
Sylvie Mikowski
Keyword(s):  

1997 ◽  
Vol 22 (1) ◽  
pp. 35-52
Author(s):  
Liliane Louvel
Keyword(s):  

1996 ◽  
Vol 21 (2) ◽  
pp. 125-134
Author(s):  
Françoise Canon-Roger
Keyword(s):  

2017 ◽  
Vol 35 (2) ◽  
pp. 307
Author(s):  
Farida Rachmawati

<p>This paper aimed to discusses the activity of preaching (dakwah) as being part of the imaging world. The phenomenon is about dai as the advertisement representative from moslem fashion in media. The existence of media behind preaching makes it as a part of media industry. Therefore, consumerism appears as the excesses of capitalism intangible in a spectacle which no longer serves as a guide. This paper employs hyperreality theory of Jean Baudrillard to examine media constructions of reality beyond media. Media act as the bridge of communication in viewing the reality to bring the popular culture, consumerism, and consider it as significant image. We also compare the movement of preaching in media from uswah hasanah concept. However, the activity of preaching in the advancement of technology always faced with challenges, so its movement would be changing and should be adjusted without separated from the Islamic dakwah ethics. Therefore, dai as an actor in preaching does not be predominance by advertisement. Beside that, the important thing, that be supposed to give attention from dai and mad’u, is Islamic substantial not Islamic symbol.</p><p align="center"><strong>***</strong></p><p>Tulisan ini membahas tentang aktivitas dakwah yang menjadi bagian dari dunia pencitraan. Yakni tentang keberadaan dai sebagai agen atau bintang iklan sebuah busana muslim. Dengan adanya media yang berada di balik layar dakwah menjadikan dakwah bagian dari industri media. Sehingga tampak konsumerisme sebagai ekses kapitalisme yang berwujud pada tontonan yang tak lagi menjadi tuntunan. Teori hyperrealitas Jean Baudrillard digunakan untuk membaca konstruksi media terhadap realitas di luar media. Media mempunyai peran sebagai jembatan komunikasi dalam melihat realitas, sehingga mampu memunculkan budaya populer, sikap konsumerisme, dan menganggap penting citra. Di sini juga digunakan konsep uswah hasanah sebagai salah satu cara pandang terhadap fenomena dai media. Sebab bagaimanapun, aktivitas dakwah pada perkembangan teknologi sekarang ini selalu dihadapkan dengan berbagai perubahan, namun perubahan tersebut harus tetap disesuaikan dengan etika dakwah. Oleh karena itu, dai sebagai ujung tombak aktifitas dakwah jangan sampai didominasi oleh iklan. Selain itu juga diperlukan kesadaran baik dari dai ataupun mad’u agar tidak hanya mementingkan simbol Islam seperti formalisasi jilbab, tetapi juga memperhatikan substansi dari ajaran Islam. </p>


Temática ◽  
2017 ◽  
Vol 13 (10) ◽  
Author(s):  
Kamilla Avelar ◽  
Nair Prata
Keyword(s):  

Jean Baudrillard cunhou os conceitos de simulação e simulacro como substitutos da realidade. Para o autor, o que existe são representações que assumem por vezes o caráter da neo-realidade ou hiper-realidade. A construção da hiper-realidade é mediada pela máxima exploração do significante resultando em fragmentos da realidade. A partir da explanação dos conceitos, este artigo pretende apresentar o aplicativo Rádio Disney e analisar o game Divertida Mente, que integra o aplicativo da rádio. A pesquisa se desenvolve à luz das ideias cunhadas por Baudrillard e pela pesquisa exploratória. A partir desses elementos é possível concluir que o aplicativo é um suporte com capacidades de criar e recriar situações que representam a magia em um exercício autor-referencial.Palavras-chave: Simulacro. Simulações. Dispositivos móveis. Rádio Disney. Games.


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