InViTo

Author(s):  
Stefano Pensa ◽  
Elena Masala

Since spatial decision processes have to deal with large number of actors, opinions and interests, literature commonly agrees in recognising data sharing and communication as essential in achieving decisional tasks (Van den Brink et al., 2007; MacEachren et al., 2004). The following chapter describes a methodological instrument for managing data, namely the Interactive Visualisation Tool (InViTo). InViTo aims at supporting spatial decision-making processes by proposing a framework for data knowledge. Principally based on Grasshopper, a free plug-in for McNeel's Rhinoceros, InViTo combines GIS data with CAD drawings and raster images for generating interactive spatial visualisations. It is conceived to display in real time the relationships between the territory and planning choices; thus, it is particularly indicated for stimulating discussions and sharing information in collaborative processes. Its high flexibility allows its use in different case studies with a variety of purposes and scales. Innovative elements in approaching spatial decision processes are discussed.

2013 ◽  
pp. 344-359
Author(s):  
Paul L. Drnevich ◽  
Thomas H. Brush ◽  
Alok Chaturvedi

Most strategic decision-making (SDM) approaches advocate the importance of decision-making processes and response choices for obtaining effective outcomes. Modern decision-making support system (DMSS) technology is often also needed for complex SDM, with recent research calling for more integrative DMSS approaches. However, scholars tend to take disintegrated approaches and disagree on whether rational or political decision-making processes result in more effective decision outcomes. In this study, the authors examine these issues by first exploring some of the competing theoretical arguments for the process-choice-effectiveness relationship, and then test these relationships empirically using data from a crisis response training exercise using an intelligent agent-based DMSS. In contrast to prior research, findings indicate that rational decision processes are not effective in crisis contexts, and that political decision processes may negatively influence both response choice and decision effectiveness. These results offer empirical evidence to confirm prior unsupported arguments that response choice is an important mediating factor between the decision-making process and its effectiveness. The authors conclude with a discussion of the implications of these findings and the application of agent-based simulation DMSS technologies for academic research and practice.


Author(s):  
F. N. de Silva ◽  
R. W. Eglese ◽  
M. Pidd

Issues concerning the development of Spatial Decision Systems for evacuation planning include realistic modelling of evacuee behavior, decision-making processes that take place during an evacuation, logistics, generating realistic scenarios, validation, technology development and trends for the future. These issues are discussed with reference to the development of a prototype system called CEMPS, which integrates simulation and GIS technology for emergency planning.


2005 ◽  
Vol 5 (2) ◽  
pp. 23-30
Author(s):  
J.P. Torterotot ◽  
M. Rebelo ◽  
C. Werey ◽  
J. Craveiro

The European Project CARE-W (Computer Aided Rehabilitation of Water Networks), which is supported by the European Commission, has created and tested a prototype of decision support system for the rehabilitation of water pipes. Inside the project, the present operational decision making processes have been analysed in 14 water utilities. The objectives were to identify the involved actors and their interactions, as well as the structure (formal and non formal) of the decision processes: institutional and regulatory contexts, steps of decision making, information fluxes, sharing out of responsibilities and of influence, participation of social and institutional stakeholders. Synthetic results are presented. The cases studied are diversified on several aspects. An “average” situation could be described as showing a moderate level of confrontation, with rather formalised procedures, and very centralised decision making out of the interrelations with road works programming. The highest diversity encountered among the utilities concerns the level of information inside the decision process: data considered, fluxes of information, “sophistication” of criteria taken into account.


Author(s):  
Elzbieta Malinowski

The increasing popularity of spatial data opens up the possibility to include it in decision-making processes in order to help discover existing interrelationships between facts that might otherwise be difficult to describe or explain. To achieve this goal, Spatial Data Infrastructures (SDIs) are seen as a platform to provide and share spatial and conventional data, especially among public institutions. However, SDI initiatives face many problems due to the lack of standards for data publications, the heterogeneity of participants that build and use the system, and participants’ different backgrounds, level of preparation, and perception about the objective that SDIs should fulfill. Furthermore, to obtain better benefits from using spatial data, non-expert users in geo-concepts (i.e., users unfamiliar with complex concepts related to spatial data manipulation) should count on a variety of tools that hide spatial data complexity and facilitate knowledge generation with the goal of shifting from traditional spatial data sharing to an intelligent level. In this chapter, the authors refer to different issues related to knowledge generation from spatial data in order to support decision-making processes with an emphasis on public institutions. They look for the answers to several aspects: what tools are available for non-expert users to handle spatial data, who will provide spatial and related conventional data to stakeholders interested in analyzing them, and how to ensure data quality.


2020 ◽  
Vol 21 (3) ◽  
Author(s):  
TATIANE S. T. MAIA ◽  
EDMILSON LIMA

ABSTRACT Purpose: The objective of this article is to explain how cognitive conflict happens and what are its contributions to the decision-making processes of management teams in small enterprises (SE). Originality/value: Although SEs are important and numerous, the cognitive conflict in their management team and the strategic decision making of this team are understudied. This article helps to feel this gap with contributions and implications which are helpful for research and practice related to those themes. Design/methodology/approach: The descriptive methodological approach was adopted based on qualitative methods and multicase study (Eisenhardt, 1989). Data were collected with interviews and analyzed within and cross-case procedures, according to Miles and Huberman’s (1994) recommendations. Four cases of SE were studied. Findings: The strategic decision processes were considerably determined by cognitive conflicts. Such conflicts questioned decision possibilities and highlighted aspects related to intuition and improvisation, both normally useful and present in the strategic decision processes of SE. Cognitive conflict inhibits improvisation because its occurrence creates useful questionings in decision making preparation. Those questionings generated deepness in discussion and analysis for decision making in the studied SEs.


Author(s):  
Paulo Trigo

The key motivation for this chapter is the perception that within the near future, markets will be composed of individuals that may simultaneously undertake the roles of consumers, producers and traders. Those individuals are economically motivated “prosumer” (producer-consumer) agents that not only consume, but can also produce, store and trade assets. This chapter describes the most relevant aspects of a simulation tool that provides (human and virtual) prosumer agents an interactive and real-time game-like environment where they can explore (long-term and short-term) strategic behaviour and experience the effects of social influence in their decision-making processes. The game-like environment is focused on the simulation of electricity markets, it is named ITEM-game (“Investment and Trading in Electricity Markets”), and it is publically available (ITEM-Game, 2013) for any player to explore the role of a prosumer agent.


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