Using Leap Motion and Gamification to Facilitate and Encourage Rehabilitation for Hand Injuries
Injuries to the hand are more common than those of any other body region and can have considerable financial, time-measured and psychological impact on not only the victim but also the community as a whole. Hand rehabilitation aims to return people to their pre-injury roles and occupations and has proved largely successful in doing so with the potential for technology to improve these results further. However, most technology used in hand rehabilitation is based on expensive and non-durable glove-based systems and issues with accuracy are common among those that are not glove-based. This chapter proposes the use of accurate, affordable and portable solutions such as the Leap Motion as a tool for hand rehabilitation. User feedback can be provided primarily through an animated 3d hand model as the user performs rehabilitative exercises.