virtual Reality simulation in Human Applied Kinetics and Ergo Physiology

Author(s):  
Bill Ag. Drougas

Virtual reality is today an excellent tool for a full simulated experience in a modern environment where any researcher or any individual scientist may work with vital experimental environments or use parameters that sometimes does not really exist. It is already a vital step for the future of science and for the modern experiment. Ergo physiology today has many applications for research. We can find new unknown parameters for the human body searching biokinetics and ergo physiology, and it is time to use modern technologies and applications. The vital issues discussed in this chapter may offer many applications for human kinetics and movement and may also discuss biokinetics research using the physical laws and parameters in various biokinetics and physiology fields.

2011 ◽  
pp. 1125-1130
Author(s):  
Bill Ag. Drougas

Virtual reality is today an excellent tool for a full simulated experience in a modern environment where any researcher or any individual scientist may work with vital experimental environments or use parameters that sometimes does not really exist. It is already a vital step for the future of science and for the modern experiment. Ergo physiology today has many applications for research. We can find new unknown parameters for the human body searching biokinetics and ergo physiology, and it is time to use modern technologies and applications. The vital issues discussed in this chapter may offer many applications for human kinetics and movement and may also discuss biokinetics research using the physical laws and parameters in various biokinetics and physiology fields.


2008 ◽  
pp. 644-649
Author(s):  
Bill Ag. Drougas

Virtual reality is today an excellent tool for a full simulated experience in a modern environment where any researcher or any individual scientist may work with vital experimental environments or use parameters that sometimes does not really exist. It is already a vital step for the future of science and for the modern experiment. Ergo physiology today has many applications for research. We can find new unknown parameters for the human body searching biokinetics and ergo physiology, and it is time to use modern technologies and applications. The vital issues discussed in this chapter may offer many applications for human kinetics and movement and may also discuss biokinetics research using the physical laws and parameters in various biokinetics and physiology fields.


Author(s):  
Bill Ag. Drougas

Virtual reality is today an excellent tool for a full simulated experience in a modern environment where any researcher or any individual scientist may work with vital experimental environments or use parameters that sometimes does not really exist. It is already a vital step for the future of science and for the modern experiment. Ergo physiology today has many applications for research. We can find new unknown parameters for the human body searching biokinetics and ergo physiology, and it is time to use modern technologies and applications. The vital issues discussed in this chapter may offer many applications for human kinetics and movement and may also discuss biokinetics research using the physical laws and parameters in various biokinetics and physiology fields.


2006 ◽  
Vol 15 (05) ◽  
pp. 741-752 ◽  
Author(s):  
WIESLAW L. NOWINSKI

After introduction to medical imaging, virtual reality (VR), and VR surgical simulation, the paper overviews our long-term efforts in human body modeling and development of VR-based applications for brain intervention. It describes construction, features, and applications of anatomical, functional, and vascular brain atlases. It also presents VR-based applications developed for stereotactic and functional neurosurgery (NeuroPlanner, NeuroBase, and BrainBench), interventional neuroradiology (NeuroCath and tele-NeuroCath), and tumor stereotaxis (VIVIAN). Finally, a vision of the future surgery (the DOTELL environment) is presented.


1992 ◽  
Vol 59 (1_suppl) ◽  
pp. 99-101
Author(s):  
G. Orlando ◽  
P. Marandola ◽  
R. Macchi ◽  
E. Cremaschi ◽  
A. Trinchieri ◽  
...  

The multimediality systems are specifically informatics procedures. These allow the contemporary presentation and the active interaction on the monitor of a personal computer of texts, dias, videomovies, animations. Our study presents an interactive-multimediality system for the training of the urologist in medical school. The object of the development at this moment is the presentation and illustration of the urethrocystoscopic procedure. The graphic interface allows the user the choice of modality, e.g. text, animation, videomovie or dia; the user “clicks” on the icon and the system starts; the modality can be changed at any time to have a better visualization of the problem. The user can choose to read or hear the text. The development of the system will be a complete teaching media for endourologic diagnostic and therapeutic methods. In the future the virtual reality will be very interesting: the student will be able to read, see and verify the pathologies and the therapeutic methods on the computer before real application on the human body.


Spatium ◽  
2008 ◽  
pp. 21-26 ◽  
Author(s):  
Aleksandra Stupar

Perceived as one of the possible reflections of the contemporary society, the technopolis (or the 'techno-city') integrates the latest technology, various modernist and anti-modernist elements, as well as numerous 'utopian' features which should facilitate our lives and underline aspirations for the future. Consequently, our world, composed of overlapped digital and physical realms, flexible spaces and transformable webs, is balancing between utopia and anti-utopia, progress and decay, geography and non-geography. The stunning, but also horrifying images of the present create tension and confusion, while their fast-changing scales and modes additionally complicate the latest morphing and charting of the global world and its urban nodes. Obviously, the city, as always, depicts the technological background of the society, demonstrating its potentials, paradoxes and threats. However, the modern cities, whose spaces and buildings often represent the wonders of technology, are facing numerous problems. Placed between material and virtual reality, their landscapes are blended and distorted, but colored by similar imperatives and demands. Therefore, the purpose of this paper is to define and analyze the outcomes of the urban/architectural interventions which explicitly or implicitly used modern technologies, generating a stage for the 21st century technopolis. .


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