Researching on Virtual Human's Motion Retargeting Techniques Towards Heterogeneous Topological Structure
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This survey firstly reviews motion capture technology and the current challenge associated with the application in virtual human's control area. Secondly simplifies Jack's joint hierarchical model in order to drive Jack's virtual human to move by motion capture data. Thirdly uses Euler angle rotation equation to achieve pose mapping between BVH and Jack. Finally, results from experimentation show that when the motion capture data contained rich human motion details are retargeted to Jack by the paper's algorithms, the real-time interaction between virtual human and environment seems more real.
2013 ◽
Vol 711
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pp. 500-505
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2017 ◽
Vol 64
(2)
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pp. 1589-1599
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2017 ◽
Keyword(s):
2017 ◽
Vol 2017
(1)
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pp. 34-45
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