Game analytics

2019 ◽  
pp. 133-139
Author(s):  
Catherine Dawson
Keyword(s):  
2013 ◽  
pp. 665-687 ◽  
Author(s):  
Edward Castronova ◽  
Travis L. Ross ◽  
Isaac Knowles
Keyword(s):  

Author(s):  
Robert Flunger ◽  
Andreas Mladenow ◽  
Christine Strauss
Keyword(s):  

2021 ◽  
Author(s):  
Alisson Steffens Henrique ◽  
Esteban Walter Gonzalez Clua ◽  
Rodrigo Lyra ◽  
Anita Maria da Rocha Fernandes ◽  
Rudimar Luis Scaranto Dazzi

Game Analytics is an important research topic in digitalentertainment. Data log is usually the key to understand players’behavior in a game. However, alpha and beta builds may need aspecial attention to player focus and immersion. In this paper, wepropose t he us e of player’s focus detection, through theclassification of pictures. Results show that pictures can be usedas a new source of data for Game Analytics, feeding developerswith a better understanding of players enjoyment while in testingphases .


2013 ◽  
pp. 403-433
Author(s):  
Ben Medler
Keyword(s):  

2020 ◽  
Vol 13 (1) ◽  
pp. 186-197 ◽  
Author(s):  
Antonio Calvo-Morata ◽  
Dan Cristian Rotaru ◽  
Cristina Alonso-Fernandez ◽  
Manuel Freire-Moran ◽  
Ivan Martinez-Ortiz ◽  
...  
Keyword(s):  

Author(s):  
Yanhui Su ◽  
Per Backlund ◽  
Henrik Engström

Abstract As a business model, the essence of games is to provide a service to satisfy the player experience. From a business perspective, development in the game industry has led to the application of Business Intelligence (BI) becoming more and more extensive. However, related research lacks systematic examination and precise classification. This paper provides a comprehensive literature review of BI used in the game industry, focusing primarily on game analytics. This research mainly studies and discusses five aspects. First, we explore game analytics aspects in the available literature based on the traditional game value chain. Second, we find out the main purposes of using analytics in the game industry. Third, we present the problems or challenges in the game area, which can be addressed by using game analytics. Fourth, we also list different algorithms that have been used in game analytics for prediction. Finally, we summarize the research areas that have already been covered in literature but need further development. Based on the categories established after the mapping and the review findings, we also discuss the limitations of game analytics and propose potential research points for future research.


Author(s):  
Anders Drachen ◽  
Shawn Connor

Game Analytics (GA) provides new ways to conduct user research, counteracting some of the weaknesses of traditional approaches while retaining essential compatibility with the methodologies of GUR. This chapter provides an overview of what GA is and how it fits within the daily operations of game development across studio sizes, with an emphasis on the intersection with GUR and the synergies that can be leveraged across analytics and user research.


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