game analytics
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2021 ◽  
Author(s):  
Alisson Steffens Henrique ◽  
Esteban Walter Gonzalez Clua ◽  
Rodrigo Lyra ◽  
Anita Maria da Rocha Fernandes ◽  
Rudimar Luis Scaranto Dazzi

Game Analytics is an important research topic in digitalentertainment. Data log is usually the key to understand players’behavior in a game. However, alpha and beta builds may need aspecial attention to player focus and immersion. In this paper, wepropose t he us e of player’s focus detection, through theclassification of pictures. Results show that pictures can be usedas a new source of data for Game Analytics, feeding developerswith a better understanding of players enjoyment while in testingphases .


Author(s):  
Yanhui Su ◽  
Per Backlund ◽  
Henrik Engström

Abstract As a business model, the essence of games is to provide a service to satisfy the player experience. From a business perspective, development in the game industry has led to the application of Business Intelligence (BI) becoming more and more extensive. However, related research lacks systematic examination and precise classification. This paper provides a comprehensive literature review of BI used in the game industry, focusing primarily on game analytics. This research mainly studies and discusses five aspects. First, we explore game analytics aspects in the available literature based on the traditional game value chain. Second, we find out the main purposes of using analytics in the game industry. Third, we present the problems or challenges in the game area, which can be addressed by using game analytics. Fourth, we also list different algorithms that have been used in game analytics for prediction. Finally, we summarize the research areas that have already been covered in literature but need further development. Based on the categories established after the mapping and the review findings, we also discuss the limitations of game analytics and propose potential research points for future research.


2020 ◽  
Vol 2020 ◽  
pp. 1-8
Author(s):  
Yanhui Su ◽  
Per Backlund ◽  
Henrik Engström

With the continuous development of the game industry, research in the game field is also deepening. Many interdisciplinary areas of knowledge and theory have been used to promote the development of the game industry. Business intelligence technologies have been applied to game development for game design and game optimization. However, few systematic research efforts have focused on the field of game publishing, particularly with regard to independent (indie) game publishing. In this paper, we analyse data collected from a set of interviews with small indie game developers. The results indicate that most of the indie game developers have already used business intelligence for game self-publishing, although three main challenges have been identified: first, how to conduct marketing promotion and improve the return on investment (ROI); second, how to collect game publishing data; and third, how to analyse the data in order to guide game self-publishing. Our interviews also reveal that the business model applied to a game significantly impacts the role of game analytics. The study expands and advances the research on how game analytics can be used for game publishing, particularly for indie game self-publishing.


2020 ◽  
Vol 13 (1) ◽  
pp. 186-197 ◽  
Author(s):  
Antonio Calvo-Morata ◽  
Dan Cristian Rotaru ◽  
Cristina Alonso-Fernandez ◽  
Manuel Freire-Moran ◽  
Ivan Martinez-Ortiz ◽  
...  
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