scholarly journals Investigation of 3D Models Acquired with UAV Oblique Images

Author(s):  
Lütfiye KARASAKA ◽  
Hasan Bilgehan MAKİNECİ
Keyword(s):  
2019 ◽  
pp. 1371-1385
Author(s):  
Tuncer Ozerbıl ◽  
Ergun Gokten ◽  
Mustafa Onder ◽  
Osman Selcuk ◽  
Nilhan Ciftci Sarılar ◽  
...  

Usage of aerial oblique cameras and oblique images in generation of 3D city models has become popular all over the world in recent years and various solutions has been developed involving specialized methods and softwares. The first comprehensive step in this field was taken by Konya Metropolitan Municipality in Turkey in 2012 and the project undertaken by GEOGIS has been successfully completed in February 2014. It is the first time in Turkey that 3D city model of this large scale has been generated. The project involves: Aerial image acquisition of the project area with vertical and oblique cameras respectively and photogrammetric triangulation; Development of OttoPenta software, which can display oblique images in pentaview screen, make spatial queries and also can measure the horizontal, vertical distance and area; Digitization of roof and roof structures from vertical stereo images using photogrammetric interpretation techniques and generation of 3D solid building models using this data; Assigning building ID numbers to solid models to integrate with the GIS data of the Municipality that is available in Oracle Spatial database; Automatic texturing of 3D models with oblique images; Exporting of textured 3D models into Oracle Spatial Database in CityGML format, complying the OGC standards; and development of KNVCity software, to create and publish the 3D city guide on WEB and mobile devices. The goal of this paper is sharing the experience and knowledge that was gained during the 3D City modeling and 3D city guide project which was performed for the first time in Turkey.


Author(s):  
V. Tournadre ◽  
M. Pierrot-Deseilligny ◽  
P. H. Faure

The photogrammetric treatment of images acquired on a linear axis is a problematic case. Such tricky configurations often leads to bended 3D models, described as a bowl effect, which requires ground measurements to be fixed. This article presents different solutions to overcome that problem. All solutions have been implemented into the free open-source photogrammetric suite MicMac. The article presents the lasts evolutions of MicMac's bundle adjustment core, as well as some extended calibration models and how they fit for the camera evaluated. The acquisition process is optimized by presenting how oblique images can improve the accuracy of the orientations, while the 3D models accuracies are assessed by producing a millimeter accurate ground truth from terrestrial photogrammetry.


Author(s):  
Junhua Kang ◽  
Fei Deng ◽  
Xinwei Li ◽  
Fang Wan

In recent years, the photorealistic 3D city models are increasingly important in various geospatial applications related to virtual city tourism, 3D GIS, urban planning, real-estate management. Besides the acquisition of high-precision 3D geometric data, texture reconstruction is also a crucial step for generating high-quality and visually realistic 3D models. However, most of the texture reconstruction approaches are probably leading to texture fragmentation and memory inefficiency. In this paper, we introduce an automatic framework of texture reconstruction to generate textures from oblique images for photorealistic visualization. Our approach include three major steps as follows: mesh parameterization, texture atlas generation and texture blending. Firstly, mesh parameterization procedure referring to mesh segmentation and mesh unfolding is performed to reduce geometric distortion in the process of mapping 2D texture to 3D model. Secondly, in the texture atlas generation step, the texture of each segmented region in texture domain is reconstructed from all visible images with exterior orientation and interior orientation parameters. Thirdly, to avoid color discontinuities at boundaries between texture regions, the final texture map is generated by blending texture maps from several corresponding images. We evaluated our texture reconstruction framework on a dataset of a city. The resulting mesh model can get textured by created texture without resampling. Experiment results show that our method can effectively mitigate the occurrence of texture fragmentation. It is demonstrated that the proposed framework is effective and useful for automatic texture reconstruction of 3D city model.


2015 ◽  
Vol 4 (2) ◽  
pp. 34-47
Author(s):  
Tuncer Ozerbıl ◽  
Ergun Gokten ◽  
Mustafa Onder ◽  
Osman Selcuk ◽  
Nilhan Ciftci Sarılar ◽  
...  

Usage of aerial oblique cameras and oblique images in generation of 3D city models has become popular all over the world in recent years and various solutions has been developed involving specialized methods and softwares. The first comprehensive step in this field was taken by Konya Metropolitan Municipality in Turkey in 2012 and the project undertaken by GEOGIS has been successfully completed in February 2014. It is the first time in Turkey that 3D city model of this large scale has been generated. The project involves: Aerial image acquisition of the project area with vertical and oblique cameras respectively and photogrammetric triangulation; Development of OttoPenta software, which can display oblique images in pentaview screen, make spatial queries and also can measure the horizontal, vertical distance and area; Digitization of roof and roof structures from vertical stereo images using photogrammetric interpretation techniques and generation of 3D solid building models using this data; Assigning building ID numbers to solid models to integrate with the GIS data of the Municipality that is available in Oracle Spatial database; Automatic texturing of 3D models with oblique images; Exporting of textured 3D models into Oracle Spatial Database in CityGML format, complying the OGC standards; and development of KNVCity software, to create and publish the 3D city guide on WEB and mobile devices. The goal of this paper is sharing the experience and knowledge that was gained during the 3D City modeling and 3D city guide project which was performed for the first time in Turkey.


Author(s):  
Junhua Kang ◽  
Fei Deng ◽  
Xinwei Li ◽  
Fang Wan

In recent years, the photorealistic 3D city models are increasingly important in various geospatial applications related to virtual city tourism, 3D GIS, urban planning, real-estate management. Besides the acquisition of high-precision 3D geometric data, texture reconstruction is also a crucial step for generating high-quality and visually realistic 3D models. However, most of the texture reconstruction approaches are probably leading to texture fragmentation and memory inefficiency. In this paper, we introduce an automatic framework of texture reconstruction to generate textures from oblique images for photorealistic visualization. Our approach include three major steps as follows: mesh parameterization, texture atlas generation and texture blending. Firstly, mesh parameterization procedure referring to mesh segmentation and mesh unfolding is performed to reduce geometric distortion in the process of mapping 2D texture to 3D model. Secondly, in the texture atlas generation step, the texture of each segmented region in texture domain is reconstructed from all visible images with exterior orientation and interior orientation parameters. Thirdly, to avoid color discontinuities at boundaries between texture regions, the final texture map is generated by blending texture maps from several corresponding images. We evaluated our texture reconstruction framework on a dataset of a city. The resulting mesh model can get textured by created texture without resampling. Experiment results show that our method can effectively mitigate the occurrence of texture fragmentation. It is demonstrated that the proposed framework is effective and useful for automatic texture reconstruction of 3D city model.


2020 ◽  
pp. 11-15
Author(s):  
A. A. Zubrilin ◽  
M. N. Makarov

The historical perspective provides an overview of how to study flowcharts in a school informatics course. Computer applications and Internet services are considered that automate the development of flowcharts. It is shown how 3D technologies can help an informatics teacher in preparing 3D models for the study of flowcharts.


2018 ◽  
Vol 23 (6) ◽  
pp. 99-113
Author(s):  
Sha LIU ◽  
Feng YANG ◽  
Shunxi WANG ◽  
Yu CHEN

Sign in / Sign up

Export Citation Format

Share Document