scholarly journals Muta-soud: Architectural Configuration Generated from Music and Shape Grammars

2020 ◽  
Author(s):  
Daniella Alves Leal ◽  
Gilfranco Medeiros Alves
Keyword(s):  
2015 ◽  
Vol 34 (6) ◽  
pp. 1-13 ◽  
Author(s):  
Minh Dang ◽  
Stefan Lienhard ◽  
Duygu Ceylan ◽  
Boris Neubert ◽  
Peter Wonka ◽  
...  

Author(s):  
Manish Agarwal ◽  
Jonathan Cagan

Abstract This paper argues that shape grammars and the languages they define are an ideal means to generate and represent products where basic functionality can be decomposed into discrete processes, forms can be created to fulfill those functional processes, and variation in those forms differentiates between competitive products. A shape grammar for the design of coffee makers is highlighted and used to illustrate how an infinite set of a class of products can be articulated through a concise shape grammar. Novel coffee makers and coffee makers in the market today are generated from the grammar.


2011 ◽  
Vol 38 (4) ◽  
pp. 616-635 ◽  
Author(s):  
Iestyn Jowers ◽  
Christopher Earl
Keyword(s):  

2005 ◽  
Vol 32 (3) ◽  
pp. 347-380 ◽  
Author(s):  
José Pinto Duarte

The goal of the described research is an interactive computer system for the design of customized mass housing. Shape grammars are the formalism proposed to systematize the design rules required for such a system. A shape grammar for Alvaro Siza's patio houses at Malagueira, a 1200-unit development still being designed and constructed today, is presented. The grammar is based on the corpus of thirty-five houses designed between 1977 and 1996. The generation of houses in the grammar proceeds by the recursive dissection of rectangles locating four different functional zones (patio, living, services, and sleeping) and the key placement of the staircase. The schematic generations of two existing houses and the detailed generation of a novel one illustrate the grammar.


2020 ◽  
Author(s):  
S Aydin ◽  
Marc Aurel Schnabel

© 2014 IEEE.This paper demonstrates a framework for a digital heritage research, Augmenting Kashgar, that facilitates the revitalizing of a historical architecture by using gamification, shape grammars and virtual reality. Examining current use of new media technologies, our methodology initially merges shape grammars, a generative modelling method, with gamification. It then extends the use of game elements into virtual reality in which the synthesizing of the old culture with a new one is the main accomplishment being sought. Firstly, gamification maps a community engagement plan while shape grammars serve for spatial analysis of the narrow alleys of Kashgar. Secondly, the gamified platform transitions from screen-based experience to immersive virtual reality interpretations.


Author(s):  
Derek Allen Ham

Considering what we know about computational thinking, how much of this cognitive domain hangs on one's ability to think spatially? Is spatial thinking a hidden foundational property for developing strong computational thinking skills? If coding is the new literacy for 21st century thinking, educators must diversify their methodology of instruction. Mathematics must not be the only pathway to computational thinking, computer science, and coding. This book chapter opens up new insight into spatial reasoning, showing it as a new viable method to give students the computational thinking skills necessary to thrive in STEM fields. Finally, this chapter presents concepts found in shape grammars as a methodology used to teach students how to approach art and design computationally. With shape, grammars we find computational thinking at the center of creative activities.


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