scholarly journals A Proposal for Supporting Sensory Effect Rendering in Ginga-NCL

Author(s):  
Renato de Oliveira Rodrigues ◽  
Marina I. P. Josué ◽  
Raphael S. Abreu ◽  
Glauco F. Amorim ◽  
Debora C. Muchaluat-Saade ◽  
...  

This contribution proposes an extension to middleware Ginga- NCL as a way to provide a declarative approach for the creation and execution of interactive mulsemedia applications. It enables the author to create mulsemedia applications in NCL, defining sensory effects as nodes. Therefore, one is able to reuse all the language support for content synchronization, user interaction, context adaptation, etc.

Author(s):  
Frank Edughom Ekpar

This paper introduces a framework for the creation, management and deployment of interactive virtual tours. A panoramic image acquisition unit is adapted to acquire panoramic images and video streams from a wide variety of sources. The acquired panoramic images and video streams are fed into a transform engine that performs any required transformations on the input data in a uniform and seamless manner. A package generator coupled with the transform engine synthesizes complete virtual tour packages by combining the transformed data with a broad range of multimedia resources to create navigable virtual tours. Perspective correction and related transformations on the data are carried out by a viewing engine allowing a plurality of viewers to independently and simultaneously interact with the virtual tours. User interaction with the virtual tour packages is enhanced by a control engine that facilitates bi-directional communication between various elements of the system.


2017 ◽  
pp. 323-333
Author(s):  
Shawn Andersson ◽  
Maho Nakahashi

The Center for International Affairs within the Graduate School of Engineering at Osaka University created its own Self-Access Learning (SAL) desk initially as an effort to support its students’ writing capabilities. The Academic Writing Help Desk, as it was initially called, soon became popular after opening in 2015. For the 2016 school year, several issues, opportunities and additional needs were addressed, and the Center decided to expand the desk’s purpose and services to incorporate the English output capabilities of writing, presentations and conversation. The desk was renamed to the Language Support Desk, and it has continued to show impressive results in adding value for the engineering students. This paper briefly describes the creation of the Academic Writing Help Desk, and then explains its substantial changes, as well as the results for the 2016 operations. Discussion points are finally provided for future considerations.


Author(s):  
Fábio Barreto ◽  
Raphael S. Abreu ◽  
Joel A. F. dos Santos ◽  
Debora C. Muchaluat-Saade

This work proposes an extension of NCL to provide multiple sensory effects, allowing its use for the creation of new immersive physical environments. Our contribution is to propose a new element that represents sensory effects at a high level of abstraction in a way that facilitates authoring in NCL.


2014 ◽  
Vol 530-531 ◽  
pp. 901-905
Author(s):  
Yun Xu

The application of virtual reality technology is a hyperlink on a web, multi-user interaction, computer platform-independent modeling and rendering three-dimensional graphics technology. Dressing is using three-dimensional virtual reality systems such real-time, via the user with the mouse or keyboard to control the direction of view, the scene model arbitrary move and zoom, real-time rendering every angle view of the effect of wearing apparel. This study mainly done for the creation and analysis of three-dimensional human data fitting system, three-dimensional three-dimensional body.


2020 ◽  
Vol 25 (2) ◽  
pp. 358-381
Author(s):  
Nancy L. Wicker

AbstractSmall pendant discs known as Scandinavian gold bracteates are visually impressive indicators of status and identity during the early medieval Migration Period (c. 450–550 CE). Much of the emphasis in bracteate studies has been on typological classification and iconographic interpretation of the pictures, along with decipherment of the inscriptions, yet the sensory impression made by bracteates has been neglected. For decades, archaeologists considered it futile to speculate on the experiential; however, recent research has begun to contend with the materiality of senses and emotions in the past. In this paper, I focus on the both sensory effect of experiencing the pendants and the emotional impact of the objects on those who wore and handled them. Since bracteates are often discovered in women’s graves and show evidence of wear on their suspension loops, it is assumed that these objects were actually used in life. A spotlight on agency turns the study of bracteates from an emphasis on typology, iconography, and runology to trace instead the agency and multisensory effects of these objects on people and the effects of people’s actions on these items. This allows an examination of how bracteates were entangled with the senses and emotions of those who made, wore, and gazed upon these small but important objects. I consider what it may have felt like to make, receive, wear, lose, or bequeath a bracteate – or to deposit it into a bog or a grave.


2020 ◽  
Vol 43 ◽  
Author(s):  
Stefen Beeler-Duden ◽  
Meltem Yucel ◽  
Amrisha Vaish

Abstract Tomasello offers a compelling account of the emergence of humans’ sense of obligation. We suggest that more needs to be said about the role of affect in the creation of obligations. We also argue that positive emotions such as gratitude evolved to encourage individuals to fulfill cooperative obligations without the negative quality that Tomasello proposes is inherent in obligations.


Author(s):  
Nicholas Temperley
Keyword(s):  

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