scholarly journals Design and Implementation of a SmartPhone Serious Game for Learning English Conversation

2013 ◽  
Vol 14 (2) ◽  
pp. 235-245 ◽  
Author(s):  
Sang-Moon Jeon ◽  
Kyoung-Su Kim ◽  
Gap-Pyoung Lee
Data in Brief ◽  
2018 ◽  
Vol 20 ◽  
pp. 864-869 ◽  
Author(s):  
Federica Savazzi ◽  
Sara Isernia ◽  
Johanna Jonsdottir ◽  
Sonia Di Tella ◽  
Stefania Pazzi ◽  
...  

2013 ◽  
Vol 380-384 ◽  
pp. 2058-2062
Author(s):  
Chen Guo ◽  
Qian Yao ◽  
Min Yong Shao ◽  
Min Wu

In this paper, a practical development program of College English Online Courseware on the basis of the method of goal-directed interaction design is presented. The program basically tackles problems such as tedious interface and poor interaction which most current English online courseware have and improves the interactive experience and accessibility of the English online courseware. Meanwhile, the online courseware designed by using this method enriches the approaches of learning English for college and university students, who are main group of users. Therefore, their levels of English can be enhanced to a large extent by the assistance of the online courseware.


Author(s):  
Muhammad H. Garry ◽  
Yuni Yamasari ◽  
Supeno Mardi Susiki Nugroho ◽  
Mauridhi H. Purnomo

2015 ◽  
Vol 15 (4) ◽  
pp. 19-28
Author(s):  
GiWon You ◽  
◽  
SeonJeong Yoon

2013 ◽  
Vol 850-851 ◽  
pp. 681-684
Author(s):  
Yong Dong Ren

In view of the students weak English foundation, the nonideal teaching effect from teachers classroom,students lack self-discipline, such as present situation, has designed a web-based autonomous English learning platform. Which mainly reflects the characteristics of autonomous learning, learners can master free learning time and learning content according to the course schedule,and improve the students' enthusiasm of learning English.


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