Design and Implementation of ImALeG Serious Game: Behavior of Non-playable Characters (NPC)

Author(s):  
Y. Tazouti ◽  
S. Boulaknadel ◽  
Y. Fakhri
Data in Brief ◽  
2018 ◽  
Vol 20 ◽  
pp. 864-869 ◽  
Author(s):  
Federica Savazzi ◽  
Sara Isernia ◽  
Johanna Jonsdottir ◽  
Sonia Di Tella ◽  
Stefania Pazzi ◽  
...  

Author(s):  
Muhammad H. Garry ◽  
Yuni Yamasari ◽  
Supeno Mardi Susiki Nugroho ◽  
Mauridhi H. Purnomo

2015 ◽  
Vol 15 (4) ◽  
pp. 19-28
Author(s):  
GiWon You ◽  
◽  
SeonJeong Yoon

2020 ◽  
Vol 10 (1) ◽  
pp. 19-36
Author(s):  
Yang Wang ◽  
Qingtang Liu

The article explored the effects of game-based teaching on primary student dance teaching and learning. Two semesters of dance teaching and learning conducted by the same teacher were analyzed. In the first semester, the teacher taught dance in a traditional way. In the second semester, the teacher taught dance with a serious game in the teaching design and implementation. Results indicated that the use of the serious game improved teacher and students co-engagement in the teaching activities. It enhanced classroom interactions and student learning satisfaction, as well as the teacher's serious game acceptance. Results supported that the serious game was helpful to primary student dance teaching and learning.


2013 ◽  
Vol 14 (2) ◽  
pp. 235-245 ◽  
Author(s):  
Sang-Moon Jeon ◽  
Kyoung-Su Kim ◽  
Gap-Pyoung Lee

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