agent architecture
Recently Published Documents


TOTAL DOCUMENTS

751
(FIVE YEARS 70)

H-INDEX

27
(FIVE YEARS 3)

2021 ◽  
Vol 45 (11) ◽  
Author(s):  
Ajith Vemuri ◽  
Keith Decker ◽  
Mathew Saponaro ◽  
Gregory Dominick

Author(s):  
Ai Ha Thi Nguyen ◽  
Akshit Singh ◽  
Sushma Kumari ◽  
Sonal Choudhary

2021 ◽  
Vol 2037 (1) ◽  
pp. 012067
Author(s):  
Tao Xi ◽  
Ruixi Gaoya ◽  
Hong Ma ◽  
Haipeng Liu ◽  
Xiaobo Hui

2021 ◽  
pp. 103573
Author(s):  
Yazan Mualla ◽  
Igor Tchappi ◽  
Timotheus Kampik ◽  
Amro Najjar ◽  
Davide Calvaresi ◽  
...  

2021 ◽  
Vol 19 (3) ◽  
pp. pp199-208
Author(s):  
Magdi Amer ◽  
Hossam Aldesoky

One of the biggest challenges in education is teaching mathematics, especially to children. It has been proven that difficulties students face when learning basic mathematics are often the result of previously acquired misconceptions. These misconceptions prevent the student from understanding new concepts and will eventually create a psychological barrier that prevents the student from learning more advanced mathematics. The conventional classroom environment does not provide the teacher with the most efficient means to detect and correct such misconceptions. The goal of our research is to develop an e-learning system for basic mathematics that is capable of providing each student with personalized content to overcome these misconceptions. The system uses a multi-agent architecture to monitor the activity of the student while simultaneously observing and modeling the student’s knowledge and misconceptions. Lessons and exam questions are chosen dynamically by the multi-agent system to cover the prerequisites of new lessons depending on the profile of the user.


2021 ◽  
Vol 5 (1) ◽  
pp. 1
Author(s):  
Sim Keng Wai ◽  
Cheah WaiShiang ◽  
Muhammad Asyraf Bin Khairuddin ◽  
Yanti Rosmunie Binti Bujang ◽  
Rahmat Hidayat ◽  
...  

Agent based simulation (ABS) is a paradigm to modelling systems included of autonomous and interacting agents. ABS has been tremendous growth and used by researchers in the social sciences to study socio-environmental complex systems. To date, various platforms have been introduced for agent-based social simulation. They are rule based in any logic, python based in SPADE and etc. Although those platforms have been introduced, there is still an insufficient to develop a crowd simulation in 3D platform. Having a 3D platform is needed to enabling the crowd simulation for training purposes. However, the current tools and platform still lack features to develop and simulate autonomous agents in the 3D world. This paper introduced a BDI plug in at Unity3D for crowd simulation. BDI is an intelligent agent architecture and it is able to develop autonomous agents in crowd environment. In this paper, we present the BDI plug with a case study of Australia bush fire and discuss a method to support autonomous agents' development in 3D crowd simulation. The tool allows the modeller to develop autonomous agents in 3D world by taking the advantages of Unity3D.


Sign in / Sign up

Export Citation Format

Share Document