curve skeletons
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2021 ◽  
Author(s):  
Gábor Karai ◽  
Péter Kardos

Strand proposed a distance-based thinning algorithm for computing surface skeletons on the body-centered cubic (BCC) grid. In this paper, we present two modified versions of this algorithm that are faster than the original one, and less sensitive to the visiting order of points in the sequential thinning phase. In addition, a novel algorithm capable of producing curve skeletons is also reported.


2020 ◽  
Vol 90 ◽  
pp. 62-72 ◽  
Author(s):  
Zizhao Wu ◽  
Xingyu Chen ◽  
Lingyun Yu ◽  
Alexandru Telea ◽  
Jiří Kosinka
Keyword(s):  

Author(s):  
Florent Grelard ◽  
Fabien Baldacci ◽  
Anne Vialard ◽  
Jean-Philippe Domenger
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2016 ◽  
Vol 60 ◽  
pp. 23-33 ◽  
Author(s):  
Simone Barbieri ◽  
Pietro Meloni ◽  
Francesco Usai ◽  
L. Davide Spano ◽  
Riccardo Scateni
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2013 ◽  
Vol 29 (9) ◽  
pp. 907-916 ◽  
Author(s):  
Marco Livesu ◽  
Riccardo Scateni

2012 ◽  
Vol 18 (11) ◽  
pp. 1891-1901 ◽  
Author(s):  
M. Livesu ◽  
F. Guggeri ◽  
R. Scateni

2012 ◽  
Vol 31 (7) ◽  
pp. 2223-2232 ◽  
Author(s):  
Jean-Marc Thiery ◽  
Bert Buchholz ◽  
Julien Tierny ◽  
Tamy Boubekeur

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