pursuit games
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2021 ◽  
Vol 14 ◽  
pp. 113-121
Author(s):  
Anastasiya V. Gavrilova ◽  
◽  
Yaroslavna B. Pankratova ◽  

The dynamic travelling salesman problem, where we assume that all objects can move with constant velocity, is considered. To solve this NPhard problem we use a game-theoretic approach and well-known solution concepts of pursuit games. We identify the realizability areas of salesman strategies depending on the initial positions of customers and their velocities. We present different cases of realizability areas of salesman strategies constructing in Python program with several numbers of customers.


2021 ◽  
pp. 625-637
Author(s):  
Shiyang Zhou ◽  
Weiya Ren ◽  
Xiaoguang Ren ◽  
Yanzhen Wang ◽  
Xiaodong Yi

2019 ◽  
Vol 65 (1) ◽  
pp. 124-136
Author(s):  
M Tukhtasinov ◽  
Kh Ya Mustapokulov

In this paper, we consider two problems. In the first problem, we prove that if the assumption from the paper [1] and one additional condition on the parameters of the game hold, then the pursuit can be finished in any neighborhood of the terminal set. To complete the game, an ε-positional pursuit strategy is constructed.In the second problem, we study the invariance of a given multivalued mapping with respect to the system with distributed parameters. The system is described by the heat conductivity equation containing additive control terms on the right-hand side.


2019 ◽  
Vol 16 (153) ◽  
pp. 20190087
Author(s):  
Steve Alpern ◽  
Shmuel Gal ◽  
Viciano Lee ◽  
Jérôme Casas

When the spatial density of both prey and predators is very low, the problem they face may be modelled as a two-person game (called a ‘search game’) between one member of each type. Following recent models of search and pursuit, we assume the prey has a fixed number of heterogeneous ‘hiding’ places (for example, ice holes for a seal to breathe) and that the predator (maybe polar bear) has the time or energy to search a fixed number of these. If he searches the actual hiding location and also successfully pursues the prey there, he wins the game. If he fails to find the prey, he loses. In this paper, we modify the outcome in the case that he finds but does not catch the prey. The prey is now vulnerable to capture while relocating with risk depending on the intervening terrain. This generalizes the original games to a stochastic game framework, a first for search and pursuit games. We outline a general solution and also compute particular solutions. This modified model now has implications for the question of when to stay or leave the lair and by what routes. In particular, we find the counterintuitive result that in some cases adding risk of predation during prey relocation may result in more relocation. We also model the process by which the players can learn about the properties of the different hiding locations and find that having to learn the capture probabilities is favourable to the prey.


2014 ◽  
Vol 109 (1) ◽  
pp. 121-160 ◽  
Author(s):  
Maury Bramson ◽  
Krzysztof Burdzy ◽  
Wilfrid S. Kendall
Keyword(s):  

2012 ◽  
Vol 56 (5) ◽  
pp. 39-46 ◽  
Author(s):  
N. Yu. Satimov ◽  
G. I. Ibragimov
Keyword(s):  

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