affective content analysis
Recently Published Documents


TOTAL DOCUMENTS

22
(FIVE YEARS 3)

H-INDEX

8
(FIVE YEARS 1)

AI Magazine ◽  
2019 ◽  
Vol 40 (3) ◽  
pp. 67-78
Author(s):  
Guy Barash ◽  
Mauricio Castillo-Effen ◽  
Niyati Chhaya ◽  
Peter Clark ◽  
Huáscar Espinoza ◽  
...  

The workshop program of the Association for the Advancement of Artificial Intelligence’s 33rd Conference on Artificial Intelligence (AAAI-19) was held in Honolulu, Hawaii, on Sunday and Monday, January 27–28, 2019. There were fifteen workshops in the program: Affective Content Analysis: Modeling Affect-in-Action, Agile Robotics for Industrial Automation Competition, Artificial Intelligence for Cyber Security, Artificial Intelligence Safety, Dialog System Technology Challenge, Engineering Dependable and Secure Machine Learning Systems, Games and Simulations for Artificial Intelligence, Health Intelligence, Knowledge Extraction from Games, Network Interpretability for Deep Learning, Plan, Activity, and Intent Recognition, Reasoning and Learning for Human-Machine Dialogues, Reasoning for Complex Question Answering, Recommender Systems Meet Natural Language Processing, Reinforcement Learning in Games, and Reproducible AI. This report contains brief summaries of the all the workshops that were held.


Author(s):  
Shangfei Wang ◽  
Can Wang ◽  
Tanfang Chen ◽  
Yaxin Wang ◽  
Yangyang Shu ◽  
...  

AI Magazine ◽  
2018 ◽  
Vol 39 (4) ◽  
pp. 45-56
Author(s):  
Bruno Bouchard ◽  
Kevin Bouchard ◽  
Noam Brown ◽  
Niyati Chhaya ◽  
Eitan Farchi ◽  
...  

The AAAI-18 workshop program included 15 workshops covering a wide range of topics in AI. Workshops were held Sunday and Monday, February 2–7, 2018, at the Hilton New Orleans Riverside in New Orleans, Louisiana, USA. This report contains summaries of the Affective Content Analysis workshop; the Artificial Intelligence Applied to Assistive Technologies and Smart Environments; the AI and Marketing Science workshop; the Artificial Intelligence for Cyber Security workshop; the AI for Imperfect-Information Games; the Declarative Learning Based Programming workshop; the Engineering Dependable and Secure Machine Learning Systems workshop; the Health Intelligence workshop; the Knowledge Extraction from Games workshop; the Plan, Activity, and Intent Recognition workshop; the Planning and Inference workshop; the Preference Handling workshop; the Reasoning and Learning for Human-Machine Dialogues workshop; and the the AI Enhanced Internet of Things Data Processing for Intelligent Applications workshop.


2017 ◽  
Vol 24 (2) ◽  
pp. 195-210 ◽  
Author(s):  
Jia-Lien Hsu ◽  
Yan-Lin Zhen ◽  
Tzu-Chieh Lin ◽  
Yi-Shiuan Chiu

Sign in / Sign up

Export Citation Format

Share Document