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Pengmasku ◽  
2022 ◽  
Vol 2 (1) ◽  
pp. 21-28
Author(s):  
Djoko Jatmoko ◽  
Lina Rosmayanti ◽  
Nunuk Praptiningsih ◽  
Rany Adiliawijaya Putriekapuja ◽  
Elfi Amir ◽  
...  

Not a few graduates from the Dirghantara Aviation Vocational School and Yappika Legok Vocational School who choose to continue their education at PPI Curug, but only a few graduates choose to major in Air Traffic Control. Due to the lack of interest in the graduates of the Dirghantara Aviation Vocational School and the Yappika Legok Vocational School, it is deemed necessary to have activities that can build interest in the Air Traffic Control major, namely through Community Service activities. The method used is face-to-face socialization at the PPI Curug Aviation Safety Building which is carried out in accordance with health protocols. The results of the service obtained are that it is hoped that students from the Vocational School know more about air traffic control and can spread knowledge to their friends so that students who have interest and curiosity able to understand more deeply the purpose of air traffic control. routinely either in the same location or in different locations with different target communities by other study programs. Socialization of professions in the field of aviation and study programs at PPI Curug to the public can be carried out with a wider scope nationally by collaborating with the Education Office online/video conference. Tidak sedikit lulusan dari SMK Penerbangan Dirghantara dan SMK Yappika Legok yang memilih untuk melanjutkan pendidikannya di PPI Curug, namun hanya sedikit yang memilih jurusan Pemanduan Lalu Lintas Udara. Dikarenakan kurangnya minat lulusan SMK Penerbangan Dirghantara dan SMK Yappika Legok tersebut, maka dirasa perlu adanya kegiatan yang dapat menumbuhkan minat terhadap jurusan Pemanduan Lalu Lintas Udara yaitu melalui kegiatan Pengabdian kepada Masyarakat. Metode yang digunakan adalah sosialisasi secara tatap muka di Gedung Keselamatan Penerbangan PPI Curug yang dilaksanakan sesuai dengan protokol kesehatan. Hasil pengabdian yang didapatkan adalah diharapkan pelajar dari SMK tersebut dapat lebih mengenal mengenai pemanduan lalu lintas udara dan dapat menyebarkan ilmu terhadap temannya sehingga muncullah pelajar yang memiliki minat dan keingintahuan untuk dapat memahami lebih dalam maksud dari pemanduan lalu lintas udara.kegiatan pengabdian seperti ini dapat dilakukan secara rutin baik di lokasi yang sama maupun di lokasi berbeda dengan sasaran masyarakat yang berbeda oleh program studi lainnya. Sosialisasi mengenai profesi di bidang penerbangan dan program studi di PPI Curug kepada masyarakat dapat dilakukan dengan cakupan yang lebih luas lagi secara nasional dengan bekerja sama dengan Dinas Pendidikan secara daring/video conference.


2022 ◽  
Author(s):  
Jeremia Axelano Mowisu

YouTube adalah sebuah situs web video sharing (berbagi video) yang populer dimana para pengguna dapat memuat, menonton, dan berbagi klip video secara gratis. Saat ini Youtube menjadi situs online Video provider paling dominan di Amerika serikat, bahkan dunia, dengan menguasai 43% pasar. Adapun 5 Liga Terbaik Eropa Saat Ini yang memanfaatkan Youtube sebagai platform marketing, yaitu : Premier League, LaLiga Santander, seria A, Ligue 1, dan Bundesliga. Tujuan dari penelitian ini yaitu untuk menghitung kredibilitas dari performa akun Youtube 5 Liga Terbaik Eropa Saat Ini. Metode yang digunakan untuk penelitian ini yaitu metode eksploratif kuantitatif. Hasil dari penelitian ini menunjukan bahwa LaLiga Santanderbaik mendapatkan peringkat pertama dan memiliki kredibilitas performa akun yang baik.


2022 ◽  
Author(s):  
KENAN DAGDELEN

Abstract PurposeThe aim of this study is to evaluate the accuracy, quality and reliability of the videos on trabeculectomy on YouTube which is an online video-sharing platform.Scope This paper aims to assess the quality and analyze the content of the videos on Trabeculectomy on YouTube. The material has been obtained by a video search carried out on the Youtube -online video platform- with the keyword “Trabeculectomy”. The material (videos) was examined and selected in accordance with the exclusion criteria (not being in English, duplicate videos, lack of title information of the video, being irrelevant to the subject, videos with only advertising content, videos with a pixel below 240, takes longer than 20 minutes). After the implementation of exclusion criteria, the first ten suitable videos were included in the evaluation.MethodologyRegarding the material, the parameters of the number of views, the number of likes, the number of dislikes, the number of comments, the video duration, the days since the video was uploaded were recorded. Thus, after carving out the secondary data, a number of statistical analyses were performed namely Shapiro-Wilks, Kruskall-Wallis, Mann-Whitney U and Backward Linear Regression. In this framework, statistical analyzes were made via using the Stata software. Statistical significance value (threshold) was accepted as %10 (p<0.1).ResultsAfter the videos were evaluated according to the upload source, it was found that 2 videos were downloaded by the individuals who is not a doctor, 6 videos from doctors and 2 videos from a commercial source. The number of subscribers of the YouTube channels on which these sources have been uploaded was significantly different from each other (p<0.1). When the videos were evaluated according to the information content they provided, it was found that 5 videos had low quality information content, 4 videos had medium quality information content, 1 video had good quality information content, and the video durations were also significantly different from each other (p<0.1). Moreover, it was statistically determined that the parameter affecting the number of views was the number of likes (p<0.1).ConclusionYouTube videos are essentially insufficient as an educational material and an English source of information for the Trabeculectomy. Health professionals need to pay more attention to online platforms so that patients can access accurate information.Categories:Medical Education, Medical Simulation, Surgery


2022 ◽  

Abstract The COVID-19 pandemic has resulted in a widespread shift to online education around the world and in Hungary, too. Educational institutions from kindergartens to universities were forced to adapt rapidly to this new situation, when the space of education moved from classrooms to online video meetings; the regular methods and tools needed to be changed or modified. Nonetheless, we should keep in mind that online education itself was an already existing concept before the pandemic as part of digitalization as a current societal megatrend, however it was not widely used in educational institutions across different programs. By 2021, there are university students who have mostly or exclusively participated in higher education online. Online classes could be a new normal situation to these students instead of the pre-pandemic personal activities in physical classrooms, leading to altering the norms of participation. In our research, we collected answers to open-ended sentences from such students. As we wish to understand how students perceive the differences between online and offline education, we investigated the perceived advantages and disadvantages of online-only education, how this influenced their social networks, study efficiency and their whole experience in university education.


First Monday ◽  
2022 ◽  
Author(s):  
Carlos A. Scolari ◽  
Fernanda Pires ◽  
Maria-Jose Masanet

Online gaming involves a complex and multidimensional set of practices. This article proposes understanding online video gaming based on an interface-centred approach that goes beyond the classic study of the “graphic user interface”. In this theoretical and analytical framework, the interface is considered the place where human, institutional and technological actors relate to each other and different processes are carried out. The article draws the data from empirical research with teens carried out in eight countries. It analyses the teenagers’ online playing experience as an interface, understood as a ‘network of actors’ that goes beyond the single video gaming device (console, PC, etc.). This work also presents a map of actors, relationships and processes of the online video gaming interface, paying particular attention to the tensions and critical issues that arise, from a perspective that, in further studies, could be expanded to other practices.


2022 ◽  
Author(s):  
Lara Owen

Menstruation has been historically stigmatised through a variety of strategies cross-culturally, including silencing and marginalisation. Such stigmatisation has affected the inclusion of menstruation as a topic of research across disciplines, reproducing stigma through a lack of research and new knowledge. I set out to discover more about the perceived nature and impact of such stigmatisation on the professional experience of menstrual researchers. The research cohort was a group of nine scholars from humanities and social science disciplines, living and working in the UK, USA and Russia, who came together in 2020 for a two year project to research menstrual history, activism, politics, education and culture in order to better understand the Scottish context of legislation to 'end period poverty'. I was also a member of this group and this paper is structured through an autoethnographic enquiry. My qualitative research was interview-based using online video meetings. My data shows that the perceived impact of menstrual stigma on academic research has altered, with older researchers experiencing more barriers in the early stages of their careers than younger ones do now. However, menstrual researchers still experience challenges they consider to be stigma-related in publishing menstrual research, in obtaining permanent positions centred on their specialisation, and in attracting long-term and large-scale funding. This research shows how entrenched stigma can lead to a feedback loop of victimisation that is difficult to escape from, and suggests that academics working on stigmatised topics may need specific types of institutional support in order to progress, publish and flourish.


2022 ◽  
pp. 151-167
Author(s):  
Yasemin Özkent

Different precautions such as quarantine, social distance, and hygiene applications have been taken around the world to prevent the spreading of the virus during the COVID-19 pandemic. While these precautions brought many sectors to a halt, digital-based platforms have been used more actively. The pandemic changed daily work, leisure, education, and the time spent with families and how people distribute their time on these items. The interest toward digital games increased as the result of COVID-19 quarantine. As people spent more time at home, they tended to play games to socialize. This study aims to evaluate the changes and tendencies in the consumption of video games during the pandemic period in Turkey. Accordingly, the consumption of online video games in 2020 was analyzed through comparing with 2019. As a result, it was detected that more time and money was spent during the pandemic period on the digital game sector which was also important before.


2022 ◽  
Vol 28 (1) ◽  
pp. 100176
Author(s):  
Germán López-Buenache ◽  
Ángel Meseguer-Martínez ◽  
Alejandro Ros-Gálvez ◽  
Alfonso Rosa-García

2022 ◽  
pp. 1-1
Author(s):  
Chen Li ◽  
Li Song ◽  
Shuai Chen ◽  
Rong Xie ◽  
Wenjun Zhang

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