tetrahedral mesh generation
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2020 ◽  
Vol 2 (2) ◽  
pp. 149-163
Author(s):  
Peng Zheng ◽  
Yang Yang ◽  
Zhiwei Liu ◽  
Quan Xu ◽  
Junji Wang ◽  
...  

2019 ◽  
Author(s):  
Alexandra Warner ◽  
Jess Tate ◽  
Brett Burton ◽  
Christopher R. Johnson

AbstractTo conduct computational forward and inverse EEG studies of brain electrical activity, researchers must construct realistic head and brain computer models, which is both challenging and time consuming. The availability of realistic head models and corresponding imaging data is limited in terms of imaging modalities and patient diversity. In this paper, we describe a detailed head modeling pipeline and provide a high-resolution, multimodal, open-source, female head and brain model. The modeling pipeline specifically outlines image acquisition, preprocessing, registration, and segmentation; three-dimensional tetrahedral mesh generation; finite element EEG simulations; and visualization of the model and simulation results. The dataset includes both functional and structural images and EEG recordings from two high-resolution electrode configurations. The intermediate results and software components are also included in the dataset to facilitate modifications to the pipeline. This project will contribute to neuroscience research by providing a high-quality dataset that can be used for a variety of applications and a computational pipeline that may help researchers construct new head models more efficiently.


2018 ◽  
Vol 33 (5) ◽  
pp. 315-323 ◽  
Author(s):  
Eugene Vasilev ◽  
Dmitry Lachinov ◽  
Anton Grishin ◽  
Vadim Turlapov

Abstract A fast procedure for generation of regular tetrahedral finite element mesh for objects with complex shape cavities is proposed. The procedure like LBIE-Mesher can generate tetrahedral meshes for the volume interior to a polygonal surface, or for an interval volume between two surfaces having a complex shape and defined in STL-format. This procedure consists of several stages: generation of a regular tetrahedral mesh that fills the volume of the required object; generation of clipping for the uniform grid parts by a boundary surface; shifting vertices of the boundary layer to align onto the surface.We present a sequential and parallel implementation of the algorithm and compare their performance with existing generators of tetrahedral grids such as TetGen, NETGEN, and CGAL. The current version of the algorithm using the mobile GPU is about 5 times faster than NETGEN. The source code of the developed software is available on GitHub.


2017 ◽  
Vol 51 ◽  
pp. 764-790 ◽  
Author(s):  
Jianjun Chen ◽  
Jianjing Zheng ◽  
Yao Zheng ◽  
Hang Si ◽  
Oubay Hassan ◽  
...  

2016 ◽  
Vol 59 ◽  
pp. 13-27 ◽  
Author(s):  
Zhoufang Xiao ◽  
Jianjun Chen ◽  
Yao Zheng ◽  
Jianjing Zheng ◽  
Desheng Wang

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