pure equilibria
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Author(s):  
Roberto Cominetti ◽  
Matteo Quattropani ◽  
Marco Scarsini

We consider two classes of games in which players are the vertices of a directed graph. Initially, nature chooses one player according to some fixed distribution and gives the player a buck. This player passes the buck to one of the player’s out-neighbors in the graph. The procedure is repeated indefinitely. In one class of games, each player wants to minimize the asymptotic expected frequency of times that the player receives the buck. In the other class of games, the player wants to maximize it. The PageRank game is a particular case of these maximizing games. We consider deterministic and stochastic versions of the game, depending on how players select the neighbor to which to pass the buck. In both cases, we prove the existence of pure equilibria that do not depend on the initial distribution; this is achieved by showing the existence of a generalized ordinal potential. If the graph on which the game is played admits a Hamiltonian cycle, then this is the outcome of prior-free Nash equilibrium in the minimizing game. For the minimizing game, we then use the price of anarchy and stability to measure fairness of these equilibria.


Author(s):  
Ben Amiet ◽  
Andrea Collevecchio ◽  
Marco Scarsini ◽  
Ziwen Zhong

In finite games, mixed Nash equilibria always exist, but pure equilibria may fail to exist. To assess the relevance of this nonexistence, we consider games where the payoffs are drawn at random. In particular, we focus on games where a large number of players can each choose one of two possible strategies and the payoffs are independent and identically distributed with the possibility of ties. We provide asymptotic results about the random number of pure Nash equilibria, such as fast growth and a central limit theorem, with bounds for the approximation error. Moreover, by using a new link between percolation models and game theory, we describe in detail the geometry of pure Nash equilibria and show that, when the probability of ties is small, a best-response dynamics reaches a pure Nash equilibrium with a probability that quickly approaches one as the number of players grows. We show that various phase transitions depend only on a single parameter of the model, that is, the probability of having ties.


2015 ◽  
Vol 3 (4) ◽  
pp. 1-24 ◽  
Author(s):  
Konstantinos Kollias ◽  
Tim Roughgarden

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