particle swarms
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2021 ◽  
Author(s):  
Mahmoud F. Mahmoud ◽  
Ahmed T. Mohamed ◽  
R.A. Swief ◽  
Lobna A. Said ◽  
Ahmed G. Radwan
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2021 ◽  
Vol 2 (1) ◽  
pp. 25-30
Author(s):  
Józef Lisowski

The article presents four main chapters that allow you to formulate an optimization task and choose a method for solving it from static and dynamic optimization methods to single-criterion and multi-criteria optimization. In the group of static optimization methods, the methods are without constraints and with constraints, gradient and non-gradient and heuristic. Dynamic optimization methods are divided into basic - direct and indirect and special. Particular attention has been paid to multi-criteria optimization in single-object approach as static and dynamic optimization, and multi-object optimization in game control scenarios. The article shows not only the classic optimization methods that were developed many years ago, but also the latest in the field, including, but not limited to, particle swarms.


2021 ◽  
pp. 1-10
Author(s):  
Carlo Sinigaglia ◽  
Saptarshi Bandyopadhyay ◽  
Marco Quadrelli ◽  
Francesco Braghin

2021 ◽  
Author(s):  
Li-Hao Zhang ◽  
Yuan-Li Cai ◽  
Yi-Fan Deng

Author(s):  
Nicolas Roy ◽  
Charlotte Beauthier ◽  
Timotéo Carletti ◽  
Alexandre Mayer

Entropy ◽  
2021 ◽  
Vol 23 (4) ◽  
pp. 453
Author(s):  
Larbi Abdenebaoui ◽  
Hans-Jörg Kreowski ◽  
Sabine Kuske

In this paper, we propose a graph-transformational approach to swarm computation that is flexible enough to cover various existing notions of swarms and swarm computation, and it provides a mathematical basis for the analysis of swarms with respect to their correct behavior and efficiency. A graph transformational swarm consists of members of some kinds. They are modeled by graph transformation units providing rules and control conditions to specify the capability of members and kinds. The swarm members act on an environment—represented by a graph—by applying their rules in parallel. Moreover, a swarm has a cooperation condition to coordinate the simultaneous actions of the swarm members and two graph class expressions to specify the initial environments on one hand and to fix the goal on the other hand. Semantically, a swarm runs from an initial environment to one that fulfills the goal by a sequence of simultaneous actions of all its members. As main results, we show that cellular automata and particle swarms can be simulated by graph-transformational swarms. Moreover, we give an illustrative example of a simple ant colony the ants of which forage for food choosing their tracks randomly based on pheromone trails.


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