photo management
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2021 ◽  
Vol 2022 (1) ◽  
pp. 148-165
Author(s):  
Thomas Cilloni ◽  
Wei Wang ◽  
Charles Walter ◽  
Charles Fleming

Abstract Facial recognition tools are becoming exceptionally accurate in identifying people from images. However, this comes at the cost of privacy for users of online services with photo management (e.g. social media platforms). Particularly troubling is the ability to leverage unsupervised learning to recognize faces even when the user has not labeled their images. In this paper we propose Ulixes, a strategy to generate visually non-invasive facial noise masks that yield adversarial examples, preventing the formation of identifiable user clusters in the embedding space of facial encoders. This is applicable even when a user is unmasked and labeled images are available online. We demonstrate the effectiveness of Ulixes by showing that various classification and clustering methods cannot reliably label the adversarial examples we generate. We also study the effects of Ulixes in various black-box settings and compare it to the current state of the art in adversarial machine learning. Finally, we challenge the effectiveness of Ulixes against adversarially trained models and show that it is robust to countermeasures.


Seminar.net ◽  
2015 ◽  
Vol 11 (2) ◽  
Author(s):  
Katriina Heljakka

Previous understandings of adult use of toys are connected with ideas of collecting and hobbying, not playing. This study aims to address toys as play objects employed in imaginative scenarios and as learning devices. This article situates toys (particularly, character toys such as Blythe dolls) as socially shared tools for skill-building and learning in adult life. The interviews with Finnish doll players and analyses of examples of their productive, toy-related play patterns showcased in both offline and digital playscapes reveal how toy play leads to skill-building and creativity at a mature age.The meanings attached to and developed around playthings expand purposely by means of digital and social media. (Audio)visual content-sharing platforms, such as Flickr, Pinterest, Instagram and YouTube, invite mature audiences to join playful dialogues involving mass-produced toys enhanced through do-it-yourself practices. Activities circulated in digital play spaces, such as blogs and photo management applications, demonstrate how adults, as non-professional ‘everyday players’, approach, manipulate and creatively cultivate contemporary playthings. Mature players educate potential players by introducing how to use and develop skills by sharing play patterns associated with their playthings. Producing and broadcasting tutorials on how to play creatively with toys encourage others to build their skills through play.


2013 ◽  
Vol 119 ◽  
pp. 59-64 ◽  
Author(s):  
Fuming Sun ◽  
Haojie Li ◽  
Xueming Wang
Keyword(s):  

2013 ◽  
Vol 34 (8) ◽  
pp. 1219-1222
Author(s):  
Christian Iorio-Morin ◽  
Pascale Germain ◽  
Jean-Luc Parent

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