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2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
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TOTAL DOCUMENTS
54
(FIVE YEARS 0)
H-INDEX
8
(FIVE YEARS 0)
Published By IEEE
9780769534091
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[Cover art]
2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
◽
10.1109/digitel.2008.54
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2008
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Keyword(s):
Cover Art
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RoboMusicKids Music Education with Robotic Building Blocks
2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
◽
10.1109/digitel.2008.25
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2008
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Cited By ~ 12
Author(s):
Jacob Nielsen
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Niels K. Baerendsen
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Carsten Jessen
Keyword(s):
Music Education
◽
Building Blocks
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A Context Aware Interactive Robot Educational Platform
2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
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10.1109/digitel.2008.35
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2008
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Author(s):
Eric Hsiao-Kuang Wu
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Hubert Chi-Yu Wu
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Yi-Kai Chiang
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Yu-Che Hsieh
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Jih-Cheng Chiu
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...
Keyword(s):
Context Aware
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ROBOKID: Let Children Construct Their Own Emotional Kids - Learning by Construction
2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
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10.1109/digitel.2008.33
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2008
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Author(s):
Gwo-Dong Chen
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Mu-Chun Su
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Eric Hsiao-kuang Wu
◽
Wu-Yuin Hwang
◽
Tzu-Chien Liu
◽
...
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Title Page iii
2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
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10.1109/digitel.2008.2
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2008
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Keyword(s):
Title Page
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Copyright Page
2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
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10.1109/digitel.2008.3
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2008
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Download Full-text
Online Videogames in an Online History Class
2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
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10.1109/digitel.2008.46
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2008
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Cited By ~ 4
Author(s):
Vance S. Martin
Keyword(s):
History Class
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The Use of Videogames to Mediate Curricular Learning
2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
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10.1109/digitel.2008.7
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2008
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Cited By ~ 2
Author(s):
Begoña Gros
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José M. Garrido
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Intergenerational Learning through World of Warcraft
2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
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10.1109/digitel.2008.8
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2008
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Cited By ~ 2
Author(s):
Sri H. Kurniawan
Keyword(s):
World Of Warcraft
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Intergenerational Learning
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A Preliminary Study of Student's Self-Efficacy on Problem Solving in Educational Game Context
2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
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10.1109/digitel.2008.16
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2008
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Author(s):
Yu-Ling Lu
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I-Ing Lee
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Chi-Jui Lien
Keyword(s):
Problem Solving
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Self Efficacy
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Educational Game
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Preliminary Study
◽
Game Context
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