Board Game Studies Journal
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Published By Walter De Gruyter Gmbh

2183-3311

2021 ◽  
Vol 15 (1) ◽  
pp. 79-97
Author(s):  
Ulrich Schädler

2021 ◽  
Vol 15 (1) ◽  
pp. 1-12
Author(s):  
Alex de Voogt

Abstract Mancala games are commonly defined by the appearance of the boards and mode of moving the pieces. The similarities have led to the belief that most mancala games are historically related or that they may be identified by appearances alone. Their ubiquity in Africa and their occurrence as graffiti boards on ancient monuments has created speculation about their antiquity. To this date their ancient status cannot be confirmed by archaeological or historical evidence. Based on today’s understanding, mancala games are of distinct kinds with separate histories while their antiquity goes back hundreds of years but not yet thousands. Mancala games have been instrumental in showing that so-called complex societies and the presence of board games are not necessarily related. By extension, state formation and the development of board games should not be connected based on the evidence of contemporary mancala gaming practices.


2021 ◽  
Vol 15 (1) ◽  
pp. 13-27
Author(s):  
Walter Crist

Abstract Senet—perhaps the most famous of all the games of antiquity—has captured the imagination of scholars and lay people alike. Recognized as a game played by the Egyptians since the beginnings of archaeological research, and one of the first ancient games to be recognized outside of Greek and Roman texts, it has been one of the most discussed games of antiquity both in academia and in popular media. Nevertheless, understanding of this game remains incomplete. New evidence and more nuanced interpretations of old evidence continues to expand on our knowledge of senet. This paper seeks to correct some of the misconceptions about the game, which often seek to trace the development of later board games to senet. Furthermore, it aspires to encourage scholars from all disciplines who study games to critically reevaluate common conceptions of games relevant to their regions and time periods.


2020 ◽  
Vol 14 (1) ◽  
pp. 127-144
Author(s):  
Thierry Depaulis
Keyword(s):  

2020 ◽  
Vol 14 (1) ◽  
pp. 17-42
Author(s):  
Oliver Heyn

Abstract During the first half of the 19th century, liberal and nationalist uprisings erupted in all corners of Europe. While militant revolutionaries fought against restorative monarchies for more tolerant legislation or even full national independence, their countries slid into turmoil. In this European struggle, which set parts of Germany, Poland, France and Italy aflame, Ludwik Mierosławski (1814–1878) was one of the key insurgents. Besides being a keen partisan of Polish independence, Mierosławski enjoyed thorough military training and proved himself an astute theoretician of military strategy. It might be argued that he was probably one of the most inventive minds of his time, creating among other things an early tank vehicle and a bulletproof knapsack that could be used as a shield. This article brings a hitherto unknown invention of Mierosławski to light: A strategy game depicting military maneuvers on an abstract map. Defying complicated rules and adhering to pure simplicity, the game was both fast-learning and captivating. Moreover, contemporary critics praised its way of introducing players to the fundamentals of strategic thinking and military geography. Several matches were even played at the French military academy at St. Cyr in 1858. The extensive research of this article not only reveals the background of Mierosławski’s invention but also his methods of making the complete game public. The last chapter of this contribution contains a summary of the game rules, enabling the readers to bring this invention to life by themselves. In the end, the study of his game allows us to approach and discover Mierosławski’s ideas and ways of thinking, thereby shedding further light on this complex personality.


2020 ◽  
Vol 14 (1) ◽  
pp. 83-108
Author(s):  
Maurice Suckling
Keyword(s):  

Abstract Games deeply informed by history are not merely games. They may not be detailed simulations, but, nevertheless, they are conscious or otherwise expressions of historiographical viewpoints. This paper examines the historiographical perspectives of nine board games, published between 1974 and 2019, all on one or more aspect of the Saratoga Campaign (1777).


2020 ◽  
Vol 14 (1) ◽  
pp. 109-126
Author(s):  
Zala Pavšič

Abstract The article is dedicated to exploring the relationship between board games and cultural memory, the board game in question being a version of Monopoly which was published in Yugoslavia in 1986. To address this question, I conducted several interviews with interlocutors who used to play the Yugoslavian version of Monopoly and grew up in the eighties or in the nineties. Apart from exploring Monopoly as a metaphor and showing the specifics of the Yugoslavian version, the article aims to outline the potential of a board game to reproduce traces of cultural memory and how these traces are interpreted differently according to the generational and socio-historical background of the interlocutors included in my research. Moreover, the purpose of my article is to show that board games should not be analyzed only in terms of their physical attributes, fields and the playing cards they include, but also with regard to their reception.


2020 ◽  
Vol 14 (1) ◽  
pp. 43-60
Author(s):  
Georgi Markov ◽  
Stefan Härtel

Abstract A large chess variant with 52 pieces originally described in a 1800s Ottoman Turkish book as šaṭranǧ-i kabīr, or great chess, appears under various names in a number of subsequent Western sources, including authoritative works on chess history and variants. Game rules as presented in the latter are seriously flawed though, with inaccuracies regarding pieces array and moves. Over a period of more than two centuries, baseless assumptions, misreadings of previous sources and outright errors gradually accumulating in the literature have changed the game almost beyond recognition. With some of the game’s aspects not covered even by the original Turkish source, reconstructed rules are suggested and discussed, as well as a reformed variant.


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