Learning outcomes for the twenty-first century: Cultivating student success for college and the knowledge economy

2004 ◽  
Vol 2004 (126) ◽  
pp. 87-100 ◽  
Author(s):  
Cindy L. Miles ◽  
Cynthia Wilson
Gamification ◽  
2015 ◽  
pp. 1479-1505
Author(s):  
Kate Thompson ◽  
Lina Markauskaite

In the last five years, the analytical techniques for identifying the processes of online learning have developed to the point where applications for the assessment of learning can be discussed. This would be most appropriate for twenty-first century skills—such as collaboration, decision-making, and teamwork skills—which are the core learning outcomes in immersive learning environments. The state of the art in this field is still at the stage of discovering patterns of the processes of learning, identifying stages, and suggesting their meaning. However, already it is important to consider what technologies can offer and what information teachers need in order to evaluate students' situated performance and to provide useful feedback. This chapter describes an imagined virtual world, one that affords the range of twenty-first century skills, in order to illustrate types of analyes that could be conducted on learning process data. Such analytical methods could provide both descriptive information about the performance of learners and depict structures and patterns of their learning processes. The future assessment of learning in immersive virtual worlds may draw on data about deep embodied processes and multiple senses that usually underpin professional skills, such as affect, visual perception, and movement. This type of assessment could also provide deeper insights into many psychological processes in collaborative learning, decision-making, and problem-solving in virtual worlds, such as motivation, self-efficacy, and engagement. Overall, the view of the assessment presented in this chapter extends beyond the formal learning outcomes that are usually required by tertiary education quality and standards agencies and assessed in traditional courses in higher education to include a range of new capacities that may not be required but are essential for successful performance in contemporary workplaces.


Author(s):  
Kate Thompson ◽  
Lina Markauskaite

In the last five years, the analytical techniques for identifying the processes of online learning have developed to the point where applications for the assessment of learning can be discussed. This would be most appropriate for twenty-first century skills—such as collaboration, decision-making, and teamwork skills—which are the core learning outcomes in immersive learning environments. The state of the art in this field is still at the stage of discovering patterns of the processes of learning, identifying stages, and suggesting their meaning. However, already it is important to consider what technologies can offer and what information teachers need in order to evaluate students' situated performance and to provide useful feedback. This chapter describes an imagined virtual world, one that affords the range of twenty-first century skills, in order to illustrate types of analyes that could be conducted on learning process data. Such analytical methods could provide both descriptive information about the performance of learners and depict structures and patterns of their learning processes. The future assessment of learning in immersive virtual worlds may draw on data about deep embodied processes and multiple senses that usually underpin professional skills, such as affect, visual perception, and movement. This type of assessment could also provide deeper insights into many psychological processes in collaborative learning, decision-making, and problem-solving in virtual worlds, such as motivation, self-efficacy, and engagement. Overall, the view of the assessment presented in this chapter extends beyond the formal learning outcomes that are usually required by tertiary education quality and standards agencies and assessed in traditional courses in higher education to include a range of new capacities that may not be required but are essential for successful performance in contemporary workplaces.


Author(s):  
A. J. Nocek

This chapter examines the use of symbolism in today’s technoscientific industry. Whitehead’s work on symbolism elucidates how technoscientific production has been captured by a system of political and economic meanings (neoliberalism), which disqualifies all forms of resistance. It draws heavily on Isabelle Stengers’ recent plea for a ‘slow science’ in the face of fast and competitive technoscience in order to expose how it is that we are in dire need of new forms of symbolism in today’s scientific knowledge economy. Along the way, it also considers how Whitehead’s notion of the ‘proposition’ in Process and Reality makes a key intervention into this discussion, and reinforces the importance of symbolism in the culture of twenty-first century technoscience. Ultimately, this chapter contends that technoscience requires new propositions for feeling its products and practices outside of neoliberalized symbolic codes.


Author(s):  
Ronald Barnett

What is it to learn in the modern world? We can identify four learning epochs through which our understanding of learning has passed: a metaphysical view; an empirical view; an experiential view; and, currently, a learning-amid-contestation view. In this last and current view, learning has its place in a world in which, the more one learns, the more one is aware of counter positions and perspectives. Here is a conundrum for learning here becomes a kind of un-learning. This learning calls for the development among students of certain kinds of dispositions and qualities. These dispositions and qualities provide resources that enable students to venture forwards to enquire in a world in which every position and every perspective is subject to contestation. Learning here becomes the formation of a radical-butactive-doubt . Such a view of learning for the twenty-first century points to a poverty in the notion of 'learning outcomes', if learning is incessant but self-doubting enquiry. This learning has no outcome except the continuing formation – largely a self-formation – of the student's being. This view of learning opens the way for possibilities in curricula and pedagogy, possibilities that both unsettle students but which also help them to develop the inner resources to go on learning in a difficult world.


Sign in / Sign up

Export Citation Format

Share Document