scholarly journals Compressed sensing reconstruction for whole-heart imaging with 3D radial trajectories: A graphics processing unit implementation

2012 ◽  
Vol 69 (1) ◽  
pp. 91-102 ◽  
Author(s):  
Seunghoon Nam ◽  
Mehmet Akçakaya ◽  
Tamer Basha ◽  
Christian Stehning ◽  
Warren J. Manning ◽  
...  

2020 ◽  
Vol 59 (3) ◽  
pp. 712
Author(s):  
Mingjie Gao ◽  
Guangtao Si ◽  
Yuanyuan Bai ◽  
Lihong V. Wang ◽  
Chengbo Liu ◽  
...  


2017 ◽  
Vol 06 (04) ◽  
pp. 1750009
Author(s):  
Jonathan Van Belle ◽  
Richard Armstrong ◽  
James Gain

Deconvolution of native radio interferometric images constitutes a major computational component of the imaging process. An efficient and robust deconvolution operation is essential for reconstruction of the true sky signal from measured telescopic data. The techniques of compressed sensing provide a mathematically-rigorous framework within which to implement deconvolution of images formed from a sparse set of nearly-random measurements. We present an accelerated implementation of the orthogonal matching pursuit (OMP) algorithm (a compressed sensing method) that makes use of graphics processing unit (GPU) hardware. We show that OMP correctly identifies more sources than CLEAN, identifying up to 82% of the sources in 100 test images, while CLEAN only identifies up to 61% of the sources. In addition, the residual after source extraction is [Formula: see text] times lower for OMP than for CLEAN. Furthermore, the graphics implementation of OMP performs around 23 times faster than a 4-core CPU.



2015 ◽  
Vol 10 (1) ◽  
pp. 3-18 ◽  
Author(s):  
Frédéric Magoulès ◽  
Abal-Kassim Cheik Ahamed ◽  
Roman Putanowicz




2007 ◽  
Author(s):  
Fredrick H. Rothganger ◽  
Kurt W. Larson ◽  
Antonio Ignacio Gonzales ◽  
Daniel S. Myers


2021 ◽  
Vol 22 (10) ◽  
pp. 5212
Author(s):  
Andrzej Bak

A key question confronting computational chemists concerns the preferable ligand geometry that fits complementarily into the receptor pocket. Typically, the postulated ‘bioactive’ 3D ligand conformation is constructed as a ‘sophisticated guess’ (unnecessarily geometry-optimized) mirroring the pharmacophore hypothesis—sometimes based on an erroneous prerequisite. Hence, 4D-QSAR scheme and its ‘dialects’ have been practically implemented as higher level of model abstraction that allows the examination of the multiple molecular conformation, orientation and protonation representation, respectively. Nearly a quarter of a century has passed since the eminent work of Hopfinger appeared on the stage; therefore the natural question occurs whether 4D-QSAR approach is still appealing to the scientific community? With no intention to be comprehensive, a review of the current state of art in the field of receptor-independent (RI) and receptor-dependent (RD) 4D-QSAR methodology is provided with a brief examination of the ‘mainstream’ algorithms. In fact, a myriad of 4D-QSAR methods have been implemented and applied practically for a diverse range of molecules. It seems that, 4D-QSAR approach has been experiencing a promising renaissance of interests that might be fuelled by the rising power of the graphics processing unit (GPU) clusters applied to full-atom MD-based simulations of the protein-ligand complexes.



Author(s):  
Kailash W. Kalare ◽  
Mohammad S. Obaidat ◽  
Jitendra V. Tembhurne ◽  
Chandrashekhar Meshram ◽  
Kuei-Fang Hsiao


2021 ◽  
Vol 20 (3) ◽  
pp. 1-22
Author(s):  
David Langerman ◽  
Alan George

High-resolution, low-latency apps in computer vision are ubiquitous in today’s world of mixed-reality devices. These innovations provide a platform that can leverage the improving technology of depth sensors and embedded accelerators to enable higher-resolution, lower-latency processing for 3D scenes using depth-upsampling algorithms. This research demonstrates that filter-based upsampling algorithms are feasible for mixed-reality apps using low-power hardware accelerators. The authors parallelized and evaluated a depth-upsampling algorithm on two different devices: a reconfigurable-logic FPGA embedded within a low-power SoC; and a fixed-logic embedded graphics processing unit. We demonstrate that both accelerators can meet the real-time requirements of 11 ms latency for mixed-reality apps. 1



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