Differential Processing and Secretion of the Melanoma-Associated Me20 Antigen

1994 ◽  
Vol 311 (1) ◽  
pp. 95-102 ◽  
Author(s):  
G.A. Maresh ◽  
W.C. Wang ◽  
K.S. Beam ◽  
A.R. Malacko ◽  
I. Hellstrom ◽  
...  
NeuroImage ◽  
2016 ◽  
Vol 124 ◽  
pp. 898-905 ◽  
Author(s):  
Claudia Lappe ◽  
Markus Lappe ◽  
Christo Pantev

2004 ◽  
Vol 21 (1) ◽  
pp. 22-38 ◽  
Author(s):  
Eva Turconi ◽  
Boutheina Jemel ◽  
Bruno Rossion ◽  
Xavier Seron

1995 ◽  
Vol 48 (2) ◽  
pp. 447-465 ◽  
Author(s):  
Robert A. Johnston ◽  
Hadyn D. Ellis

Two experiments exploring the differential processing of distinctive and typical faces by adults and children are reported. Experiment 1 employed a recognition memory task. On three out of four dimensions of measurement, children of 5 years of age did not show an advantage for distinctive faces, whereas older children and adults did. In Experiment 2, however, subjects of all ages classified typical faces faster than distinctive ones in a face/non-face decision task: the 5-year-olds performed exactly as did adults and older children. The different patterns in performance between these two tasks are discussed in relation to possible cognitive architectures for the way young children represent faces in memory. Specifically, we examine two alternative architectures proposed by Ellis (1992) as precursors for Valentine's (1991a) multidimensional adult face-space and discuss whether implementations of these spaces should be based on a norm-based or an exemplar-based framework.


2021 ◽  
Author(s):  
Daniel Pimentel ◽  
Sriram Kalyanaraman

Abstract Efforts to mitigate environmental threats are often inversely related to the magnitude of casualty, human or otherwise1–3. This “compassion fade” can be explained, in part, by differential processing of large- versus small-scale threats: it is difficult to form empathic connections with unfamiliar masses versus singular victims4. Despite robust findings, little is known about how non-human casualty is processed, and what strategies override this bias. Over four experiments, we show how embodying threatened megafauna – Loggerhead sea turtles (Caretta Caretta) – in virtual reality can offset and reverse compassion fade. After observing compassion fade during exposure to mass non-human casualty in virtual reality (Study 1; N=60), we then tested a custom multi-sensory virtual reality simulation facilitating embodiment of a threatened Loggerhead (Study 2; N=98). Afterwards, a field experiment (Study 3; N=90) testing the simulation with varied number of victims showed embodiment offset compassion fade. Lastly, a fourth study (N=25) found that charitable giving among users embodying threatened wildlife was highest when exposed to one versus many victims, though this effect was reversed if victims were of a different species (Dolphins). The findings demonstrate how animal embodiment in virtual reality alters processing of environmental threats and non-human casualty, thereby influencing biodiversity conservation outcomes.


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