scholarly journals Combining Temporal Logics for Querying XML Documents

Author(s):  
Marcelo Arenas ◽  
Pablo Barceló ◽  
Leonid Libkin
2021 ◽  
Vol 22 (2) ◽  
pp. 1-38
Author(s):  
Julian Gutierrez ◽  
Paul Harrenstein ◽  
Giuseppe Perelli ◽  
Michael Wooldridge

We define and investigate a novel notion of expressiveness for temporal logics that is based on game theoretic equilibria of multi-agent systems. We use iterated Boolean games as our abstract model of multi-agent systems [Gutierrez et al. 2013, 2015a]. In such a game, each agent  has a goal  , represented using (a fragment of) Linear Temporal Logic ( ) . The goal  captures agent  ’s preferences, in the sense that the models of  represent system behaviours that would satisfy  . Each player controls a subset of Boolean variables , and at each round in the game, player is at liberty to choose values for variables in any way that she sees fit. Play continues for an infinite sequence of rounds, and so as players act they collectively trace out a model for , which for every player will either satisfy or fail to satisfy their goal. Players are assumed to act strategically, taking into account the goals of other players, in an attempt to bring about computations satisfying their goal. In this setting, we apply the standard game-theoretic concept of (pure) Nash equilibria. The (possibly empty) set of Nash equilibria of an iterated Boolean game can be understood as inducing a set of computations, each computation representing one way the system could evolve if players chose strategies that together constitute a Nash equilibrium. Such a set of equilibrium computations expresses a temporal property—which may or may not be expressible within a particular fragment. The new notion of expressiveness that we formally define and investigate is then as follows: What temporal properties are characterised by the Nash equilibria of games in which agent goals are expressed in specific fragments of  ? We formally define and investigate this notion of expressiveness for a range of fragments. For example, a very natural question is the following: Suppose we have an iterated Boolean game in which every goal is represented using a particular fragment of : is it then always the case that the equilibria of the game can be characterised within ? We show that this is not true in general.


Author(s):  
Abhilash Gummadi ◽  
Jong P. Yoon ◽  
Biren Shah ◽  
Vijay Raghavan
Keyword(s):  

Sexualities ◽  
2021 ◽  
pp. 136346072199546
Author(s):  
Kerryn Drysdale

The term ‘chemsex’ references an identifiable set of circumstances and behaviours ascribed to gay male culture at the same time as operating as a politically salient category capable of spurring policy and programmatic responses. Increasingly, the word ‘scene’ is used in association with ‘chemsex’ in media reporting, expert commentary and research on the phenomenon. Rather than dismissing the coupling of chemsex and scene as mere vernacular, ‘scene’ offers a fruitful entry point for exploring how the combination of sex and drugs achieves cultural salience over time. In this article, I read chemsex cultures through the material and representational elements characteristic of ‘scene’. By emphasizing scenes’ temporal logics, I speculate on the value of this alternative approach in generating new understandings of chemsex cultures.


1999 ◽  
Vol 31 (11-16) ◽  
pp. 1171-1187 ◽  
Author(s):  
Stefano Ceri ◽  
Sara Comai ◽  
Ernesto Damiani ◽  
Piero Fraternali ◽  
Stefano Paraboschi ◽  
...  

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