A visual environment for the development of parallel real-time programs

Author(s):  
José R. P. Ribeiro ◽  
Nilton C. Silva ◽  
Célio E. Morón
Keyword(s):  
2015 ◽  
Author(s):  
Thomas E. Dillon ◽  
Christopher A. Schuetz ◽  
Richard D. Martin ◽  
Daniel G. Mackrides ◽  
Shouyuan Shi ◽  
...  

2005 ◽  
Vol 2 (3) ◽  
pp. 30-35
Author(s):  
Célio E. Morón ◽  
Lilian N. Faria ◽  
Nelson D. A. Mascarenhas ◽  
José H. Saito ◽  
Reinaldo R. Rosa ◽  
...  

2021 ◽  
Vol 2042 (1) ◽  
pp. 012114
Author(s):  
Dongjun Mah ◽  
Michael Kim ◽  
Athanasios Tzempelikos

Abstract The concept of integrating programmable low-cost cameras into the office infrastructure and BMS for real-time, web-based sensing and control of the luminous environment in buildings is presented in this study. Experiments were conducted to evaluate the potential of predicting the luminance field perceived by an office occupant using a programmable calibrated HDR camera installed at the rear side of a computer monitor or on the wall behind the occupant, for a variety of sky conditions and shading options. The generated luminance maps using Python scripts with OpenCV packages were further processed to extract daylighting and glare metrics using Evalgare. The results showed that: (i) among the different camera resolutions that were compared, the 330x330 resolution was selected as the best option to balance between accurate capturing of visual environment and comfort and computational efficiency; (ii) a camera sensor embedded on the rear side of a computer screen could capture interior visual conditions consistently similarly to those viewed by the occupant, except for sunny conditions without proper shading protection. This prototype study paves the way for luminance monitoring and daylight control using programmable low-cost camera sensors embedded into the office infrastructure.


Author(s):  
João Couto Soares ◽  
Ágata Vieira ◽  
Octavian Postolache ◽  
Joaquim Gabriel

Abstractâ??Microsoft Kinect camera has been used in serious games applications, like for rehabilitation purposes, almost since it became available in the market. This article presents a clinical view regarding home-based physiotherapy for patients that suffered a stroke and details on the development of the rehabilitation system - Kinect-RehabPlay. This system uses the Kinect sensor together with the Unity3D game engine software to create the animation and visual environment. Currently, it is able to track, recording and comparing movements (doctor versus patient), and adjust the game configuration in real-time.


2020 ◽  
Vol 71 (1) ◽  
pp. 1-8
Author(s):  
Shigeru Kano ◽  
Koichi Tsunoda ◽  
Etsuyo Tamura ◽  
Hirotoki Kawasaki ◽  
Hiroyuki Tsuji ◽  
...  

1979 ◽  
Vol 44 ◽  
pp. 41-47
Author(s):  
Donald A. Landman

This paper describes some recent results of our quiescent prominence spectrometry program at the Mees Solar Observatory on Haleakala. The observations were made with the 25 cm coronagraph/coudé spectrograph system using a silicon vidicon detector. This detector consists of 500 contiguous channels covering approximately 6 or 80 Å, depending on the grating used. The instrument is interfaced to the Observatory’s PDP 11/45 computer system, and has the important advantages of wide spectral response, linearity and signal-averaging with real-time display. Its principal drawback is the relatively small target size. For the present work, the aperture was about 3″ × 5″. Absolute intensity calibrations were made by measuring quiet regions near sun center.


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