Nuclear Deterrence and Nuclear Proliferation in the Post-Cold War Period

1998 ◽  
pp. 30-58
Author(s):  
Tom Sauer
1992 ◽  
Vol 9 (1) ◽  
pp. 51-68
Author(s):  
Iftikhar Malik

Western analysis, due to its dangerous oversimplification of Islam and othermatters in the Muslim world, has traditionally seen the appearance of anyindigenous movement calling for change and improvement in the name of Islamas a major threat. Muslims continue to be viewed in the stereotypical perspectiveof the “us-against-them” syndrome, a practice which prevents a propercomprehension of the dynamics and dilemmas faced by Muslims in thepostcolonial era. The Western media and, to some extent, academia thrive onsuch themes as minority rights, nuclear proliferation, human rights, anddemocracy, which they use as barometers. Based on the data which they collect,they then pass sweeping decrees about Muslim countries. Internal diversity andconflict receive a great deal of attention, whereas human achievements andcivilizational artifacts are considered as “foreign” to the Muslim ethos. Islamas a religion is reduced to so-called “fundamentalism” and a mere puritanicaland/or coercive theological orthodoxy. Moreover, no distinction is made betweenIslam as a religion and Muslim cultures and societies, nor between Muslimaspirations for unity and the realities of national and ethnic differentiation. Theresult is a Western view which both distorts and demonizes a large part of theMuslim world.As if this were not enough, Muslims in the post-Cold War era are now beingpresented and “imagined” as the next enemy. Among the factors responsible forthis are a) the multiple nature of the Muslim world, given its geostrategic locationright next to Europe; b) Islam as the second major religion in the West; and c)the assertion of a new generation of Muslim expatriate communities at a time ...


Author(s):  
Jorge Gomez

The stealth-action videogame Metal Gear Solid 4: Guns of the Patriots features the tired heroics of Solid Snake (also known as Old Snake), a retired, legendary soldier whose services are demanded one last time by a world in perpetual war. This epic game, containing almost ten hours of cutscenes alone, delineates the consequences not only of nuclear proliferation, but of mass (re)production in a digital age. In this fourth and final entry in the Solid Snake saga the two go hand-in-hand: a nuclear age exacerbated by advanced technology, advanced technology proliferated under the banner of a post-Cold War war economy. In this chapter, Kenneth Burke's rhetoric of rebirth and Slavoj Žižek's ideological criticism, along with several ludological frameworks, are adopted to show how various multiliteracies can be unearthed from this artifact of digital rhetoric. The chapter closes with implications for digital rhetoric studies.


Author(s):  
Joseph M. Siracusa

What significant lessons can be learned from the history of nuclear weapons? ‘Post-Cold War era’ considers post-Cold War attempts to curb nuclear proliferation. The clarity of the Cold War world has given way to the ambiguities and uncertainties of a world where global security is threatened by regime collapse, nuclear terrorism, new nuclear weapons states, regional conflict, and pre-existing nuclear arsenals. The nuclear rivalry with Russia, North Korea, and Iran gives the feeling of returning to the Cold War period, with the ever present threat of a deliberate or unintended confrontation. So far, we have avoided mutual destruction, but is this down to policy or luck?


Gamification ◽  
2015 ◽  
pp. 159-193
Author(s):  
Jorge Gomez

The stealth-action videogame Metal Gear Solid 4: Guns of the Patriots features the tired heroics of Solid Snake (also known as Old Snake), a retired, legendary soldier whose services are demanded one last time by a world in perpetual war. This epic game, containing almost ten hours of cutscenes alone, delineates the consequences not only of nuclear proliferation, but of mass (re)production in a digital age. In this fourth and final entry in the Solid Snake saga the two go hand-in-hand: a nuclear age exacerbated by advanced technology, advanced technology proliferated under the banner of a post-Cold War war economy. In this chapter, Kenneth Burke's rhetoric of rebirth and Slavoj Žižek's ideological criticism, along with several ludological frameworks, are adopted to show how various multiliteracies can be unearthed from this artifact of digital rhetoric. The chapter closes with implications for digital rhetoric studies.


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