Algebraic operations between images

1991 ◽  
pp. 231-245
Author(s):  
André Marion
Keyword(s):  
1991 ◽  
Vol 14 (3) ◽  
pp. 367-385
Author(s):  
Andrzej Jankowski ◽  
Zbigniew Michalewicz

A number of approaches have been taken to represent compound, structured values in relational databases. We review a few such approaches and discuss a new approach, in which every set is represented as a Boolean term. We show that this approach generalizes the other approaches, leading to more flexible representation. Boolean term representation seems to be appropriate in handling incomplete information: this approach generalizes some other approaches (e.g. null value mark, null variables, etc). We consider definitions of algebraic operations on such sets, like join, union, selection, etc. Moreover, we introduce a measure of computational complexity of these operations.


2022 ◽  
Vol 11 (1) ◽  
pp. 1-10
Author(s):  
Pinaki Majumdar

In this paper a new definition of Intuitionistic fuzzy multisets (IFMS) has been introduced. Algebraic operations on these intuitionistic fuzzy multisets are defined and their properties under these algebraic operations are studied. The author has also introduced a new notion of complement for an IFMS in which the complement of the original set is also an IFMS. The notion of distance and similarity between two IFMS’s has been defined and their properties have also been studied here. An application of IFMS in solving a medical diagnosis problem has been provided at the end.


Author(s):  
Alberto Simões

Teaching computer programming is an important task in the formation of computer scientists. Being a subject taught in the first years of student degrees, need to properly motivate students, so they try, at home, to learn by themselves, complementing that way their classes. This chapter proposes an approach to computer programming teaching based on the construction of videogames, using state of the art game frameworks. The author will show how the task of writing a game using a common framework deals with the basic programming concepts that are usually taught on a first course on computer programming, namely on object oriented programming languages like C# or Java: algebraic operations with variables, methods declaration, objects definition, objects hierarchy and multidimensional arrays. As it will be shown, even the common order of concepts presentation during the course can be kept, although applying them to computer games instead of the usually requested exercises.


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