I Play, You Play and We Play Together: Social Interaction Through the Use of Pokémon GO

2019 ◽  
pp. 117-128 ◽  
Author(s):  
Mateus David Finco
2021 ◽  
Author(s):  
Olivia Matheson-Mowers

Introduction the first month of Pokemon Go is the only time this world knew peace @cake_hoarder (Twitter, September 2019) The above tweet illuminates the nostalgia and fondness that is often evoked by the memory of summer 2016, a summer that was characterized by the release of Pokemon Go, a smartphone app based on the anime series, Pokemon. The twitter user likens this period to “world peace”, a comparison that is rooted within the design of the game that motivated social interaction among its users. One of the ways that Pokemon Go promoted communal gameplay was through the inclusion of PokeStops, a digitized meeting hub that allows for players to collect Poke Balls. These digital hubs mirrored the ones featured within Pokemon, and similarly to the characters within the anime, players would often encounter other players while visiting Poke Stops. This allowed for players to interact with one another, leading many to exchange tips on where to find rare and hard to catch Pokemon and even forming teams to widen their scope. The fusion of nostalgia for the times of trading Pokemon cards in schoolyards, the collective goal of players, and the warm weather created a rose tint around the summer, one that almost felt like “world peace”.


2020 ◽  
Author(s):  
Jocelyn Evans ◽  
Sara Z. Evans ◽  
Daniel B. Shank ◽  
Quinton P. Fallon

2021 ◽  
Author(s):  
Olivia Matheson-Mowers

Introduction the first month of Pokemon Go is the only time this world knew peace @cake_hoarder (Twitter, September 2019) The above tweet illuminates the nostalgia and fondness that is often evoked by the memory of summer 2016, a summer that was characterized by the release of Pokemon Go, a smartphone app based on the anime series, Pokemon. The twitter user likens this period to “world peace”, a comparison that is rooted within the design of the game that motivated social interaction among its users. One of the ways that Pokemon Go promoted communal gameplay was through the inclusion of PokeStops, a digitized meeting hub that allows for players to collect Poke Balls. These digital hubs mirrored the ones featured within Pokemon, and similarly to the characters within the anime, players would often encounter other players while visiting Poke Stops. This allowed for players to interact with one another, leading many to exchange tips on where to find rare and hard to catch Pokemon and even forming teams to widen their scope. The fusion of nostalgia for the times of trading Pokemon cards in schoolyards, the collective goal of players, and the warm weather created a rose tint around the summer, one that almost felt like “world peace”.


2020 ◽  
Vol 43 ◽  
Author(s):  
Giovanni Pezzulo ◽  
Laura Barca ◽  
Domenico Maisto ◽  
Francesco Donnarumma

Abstract We consider the ways humans engage in social epistemic actions, to guide each other's attention, prediction, and learning processes towards salient information, at the timescale of online social interaction and joint action. This parallels the active guidance of other's attention, prediction, and learning processes at the longer timescale of niche construction and cultural practices, as discussed in the target article.


Author(s):  
Delbert E. Philpott ◽  
W. Sapp ◽  
C. Williams ◽  
T. Fast ◽  
J. Stevenson ◽  
...  

Space Lab 3 (SL-3) was flown on Shuttle Challenger providing an opportunity to measure the effect of spaceflight on rat testes. Cannon developed the idea that organisms react to unfavorable conditions with highly integrated metabolic activities. Selye summarized the manifestations of physiological response to nonspecific stress and he pointed out that atrophy of the gonads always occurred. Many papers have been published showing the effects of social interaction, crowding, peck order and confinement. Flickinger showed delayed testicular development in subordinate roosters influenced by group numbers, social rank and social status. Christian reported increasing population size in mice resulted in adrenal hypertrophy, inhibition of reproductive maturation and loss of reproductive function in adults. Sex organ weights also declined. Two male dogs were flown on Cosmos 110 for 22 days. Fedorova reported an increase of 30 to 70% atypical spermatozoa consisting of tail curling and/or the absence of a tail.


2010 ◽  
Vol 19 (4) ◽  
pp. 108-114 ◽  
Author(s):  
Lisa M. Mellman ◽  
Laura S. DeThorne ◽  
Julie A. Hengst

Abstract The present qualitative study was designed to examine augmentative and alternative communication (AAC) practices, particularly surrounding speech-generating devices (SGDs), in the classroom setting. We focused on three key child participants, their classroom teachers, and associated speech-language pathologists across three different schools. In addition to semi-structured interviews of all participants, six classroom observations per child were completed. Data were coded according to both pre-established and emergent themes. Four broad themes emerged: message-focused AAC use, social interactions within the classroom community, barriers to successful AAC-SGD use, and missed opportunities. Findings revealed a lack of SGD use in the classroom for two children as well as limited social interaction across all cases. We conclude by highlighting the pervasive sense of missed opportunities across these classroom observations and yet, at the same time, the striking resiliency of communicative effort in these cases.


1996 ◽  
Vol 12 (2) ◽  
pp. 124-131 ◽  
Author(s):  
Carlos Santoyo

The present paper deals with behavioral assessment of social interaction in natural settings. The design of observational systems that allow the identification of the direction, contents, quality and social agents involved in a social interchange is an aim of social interaction assessment and research. In the first part a description of a system of behavioral observation of social interaction is presented. This system permits the identification of the above mentioned aspects. Secondly a strategy for the behavioral assessment of social skills is described. This strategy is based on the consequences and effects of social interaction, and it is supported by three basic processes: social effectiveness, social responsiveness and reciprocity.


2016 ◽  
Vol 47 (3) ◽  
pp. 125-135 ◽  
Author(s):  
Sarah E. Gaither ◽  
Jessica D. Remedios ◽  
Jennifer R. Schultz ◽  
Keith B. Maddox ◽  
Samuel R. Sommers

Abstract. Research shows that I-sharing, or sharing subjective experiences with an outgroup member, positively shapes attitudes toward that outgroup member. We investigated whether this type of social experience would also promote a positive interracial interaction with a novel outgroup member. Results showed that White and Black participants who I-shared with a racial outgroup member (vs. I-sharing with a racial ingroup member) expressed more liking toward that outgroup member. However, I-sharing with an outgroup member did not reduce anxious behavior in a future social interaction with a novel racial outgroup member. Therefore, although sharing subjective experiences may increase liking toward one individual from a racial outgroup, it remains to be seen whether this positive experience can influence behaviors in future interactions with other racial outgroup members. Future directions are discussed.


Sign in / Sign up

Export Citation Format

Share Document