The Conceptual Model of Gamification-Based Consumer Engagement in Value Creation
2020 ◽
pp. 99-108
2009 ◽
Vol 9
(1)
◽
pp. 48-71
◽
2020 ◽
pp. 129-172
2016 ◽
Vol 26
(6)
◽
pp. 868-888
◽
Keyword(s):
2021 ◽
Vol ahead-of-print
(ahead-of-print)
◽
Keyword(s):
2015 ◽
Vol 24
(3-4)
◽
pp. 327-345
◽
2015 ◽
Vol 29
(6/7)
◽
pp. 560-570
◽
Keyword(s):
2021 ◽
Vol ahead-of-print
(ahead-of-print)
◽
2010 ◽
Vol 1
(2)
◽
pp. 57-71