Six Enablers of Instant Photo Sharing Experiences in Small Groups Based on the Field Trial of Social Camera

Author(s):  
Jarno Ojala ◽  
Kaisa Väänänen-Vainio-Mattila ◽  
Arto Lehtiniemi
Author(s):  
Khoirun Nikmah ◽  
R Mursid ◽  
Samsidar Tanjung

Abstrak: penelitian ini bertujuan untuk: (1) mengembangkan bahan ajar kewirausahaan berbasis kontekstual pada siswa, (2) menggunakan bahan ajar kewirausahaan berbasis kontekstual dalam pembelajaran layak digunakan pada siswa. Jenis penelitian ini adalah penelitian pengembangan yang menggunakan model pengembangan produk Borg and Gall yang dipadu dengan model desain pembelajaran Dick and Carey. Metode penelitian terdiri dari tujuh langkah yaitu sebagai berikut : (1) analisis kebutuhan, (2) mengembangkan produk awal, (3) validasi ahli dan revisi, (4) uji coba perorangan, (5) uji coba kelompok kecil, (6) uji coba lapangan terbatas, dan (7) produk akhir. Hasil penelitian menunjukkan : (1) uji ahli materi berada pada kualifikasi sangat baik (90,58%), (2) uji ahli desain pembelajaran berada pada kualifikasi sangat baik (82,89), (3) uji ahli media pembelajaran berada pada kualifikasi sangat baik (83,55), (4) uji coba perorangan berada pada kualifikasi sangat baik (92,94), (5) uji coba kelompok kecil berada pada kualifikasi sangat baik (95,72), dan (6) uji coba lapangan terbatas  berada pada kualifikasi sangat baik(95,10). Dengan demikian, pengembangan bahan ajar berbasis kontekstual layak digunakan dalam pembelajaran kewirausahaan. Kata Kunci: bahan ajar kewirausahaan, kontekstual, siswa Sekolah Menengah Kejuruan  This study aims to: (1) develope contextual based instructional material in entrepreneurship for students, (2) use contextual based instructional material in entrepreneurship in effective instruction which is used by students. The type of this research is the research and development that used the product development model of Borg and Gall and combined with instructional design model of Dick and Carey. The research method consists of seven steps as follows: (1) need assessment, (2) to develop the initial product, (3) the expert validation and revision, (4) individual trial, (5) small group trial, (6) a limited field trial, and (7) final product. The result of this research showed: (1) the test of subject matter experts is at the excellent qualification (88.23%), (2) the test of the instructional design experts is at the excellent qualification (82.89%), (3) the test of the instructional media experts is at the excellent qualification (83.55), (4) the individual trial is at the excellent qualification (92.94%), (5) the small groups trial is at the excellent qualification (95.72%), and (6) the limited field trial is at the excellent qualification (95.10%). Thus, the development of contextual based instructional material is effective to be used in enterpreneurship instruction.  Keywords:  instructional material in entrepreneurship, contextual, student of Vocational High Scool


Author(s):  
Zulyadaini Zulyadaini

This research is aimed to develop teaching material in numerical methods in the faculty of teaching and education, Batanghari University (Jambi, Indonesia). The Research and Development (R&D) approach was used in the study. The development model used in the research is the instructional development model. After being developed, validation is done by design experts, material experts, and media experts. Then one to one learning, learning in small groups, and field trial trials were conducted. The results of the study based on validation by experts were categorized as feasible with a feasibility percentage for design validation of 90%, media validation of 87.7% and material expertise of 90.1%. On the basis of validation results and tests it is concluded that the teaching materials for learning mathematics are efficient to use.


2018 ◽  
Vol 7 (2) ◽  
pp. 153 ◽  
Author(s):  
Arif Billah ◽  
Arif Widyatmoko

This study aims to produce virtual laboratory interactive learning media that is effective and practical for the subject of physical optics. It uses the Research and Development (R & D) method. The material in the learning media includes dispersion, diffraction, interference, and polarization. Users of this product can be directly involved in observing, measuring and taking practical data. Product development has been validated by material expert, media expert, and practitioners (teachers). This product has also been tested in one-to-one, small groups, and field trial. Based on the results of the assessment by material expert, media expert, teachers, and field trial, this learning media software is categorized as “excellent” with a value of 4.63 for validity, “medium” with an n-gain value of 0.37 for effectiveness, and “excellent” with a value of 4.49 for practicality.


1998 ◽  
Vol 43 (2) ◽  
pp. 107-108
Author(s):  
Judith A. Kolb ◽  
Jennifer Jones Corley
Keyword(s):  

PsycCRITIQUES ◽  
2013 ◽  
Vol 58 (8) ◽  
Author(s):  
Etienne Pelaprat
Keyword(s):  

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