scholarly journals Augmented Reality Workshops for Art Students

Author(s):  
Marcin Wichrowski ◽  
Ewa Satalecka ◽  
Alicja Wieczorkowska
2019 ◽  
Vol 9 (14) ◽  
pp. 2907 ◽  
Author(s):  
Julio Cabero-Almenara ◽  
Rosabel Roig-Vila

Augmented Reality (AR) is an emergent technology that is acquiring more and more relevance in teaching every day. Together with mobile technology, this combination arises as one of the most effective binomials to support significant and ubiquitous learning. Nevertheless, this binomial can only prove valid if the student is motivated to use it during the learning process. An attempt was made through the implementation of Keller’s Instructional Material Motivational Survey model o determine the degree of motivation of Pedagogy, Medicine and Art students from the University of Seville for using AR-enriched notes available by means of mobile devices in the classroom. Three applications designed for the subjects of Educational Technology, Anatomy and Art served to assess it positively in terms of the motivation raised by the participation in the experiment, as well as regarding academic performance improvement. It can additionally be stated that our main finding was a link between students’ motivation to use the enriched notes and the performance obtained in the subject in which they use them. Evidence was also found that the utilization of Augmented Reality benefits the learning process.


Author(s):  
S. Palamar ◽  
L. Nezhyva

The article analyses the features of publications of works of art by Ukrainian and foreign writers accompanied by AR applications. The authors substantiate the relevance and outlined the prospects for the use of augmented reality books in reading lessons in primary school. The article demonstrates the possibilities of using AR-technology for the development of creative imagination, emotional intelligence, creative and figurative thinking. A methodical model of augmented reality application at Reading lessons in primary school has been developed. The main stages of this model are detailed: involvement; interaction; listening, reading and listening; research; creative work; evaluation. The main purpose of the proposed model is to involve the “digital generation” in reading activities, the formation of primary school students’ need to learn about the world through fiction. Theauthorshave developedanumber ofgametasks, duringwhichjuniorstudentshave theopportunity to explore the virtual world of the work of art in detail, as well as to interact with literary characters. This approach allows students to visually imagine the reality depicted by the writer, to approach the understanding of images, to learn more about the values, being in the virtual surface of the art world, which contributes to the creative imagination of students and the formation of their figurative thinking. The creative stage involves students expressing their own attitude to what is read. Students are invited to think, compose simple texts about their thoughts, impressions, observations. Besides, on the basis of a work of art, students learn to fantasise: change the ending of the story or invent a new story with the hero of the work of art. The results of reading activities of junior students in the classroom with the use of augmented reality is proposed to evaluate the following criteria: motivational, emotional, active, and valuable. According to these criteria, the indicators are outlined. The results of the study, a survey of primary school teachers and students prove the effectiveness of the use of AR-applications and their benefits for enhancing the reading activities of students.


ASHA Leader ◽  
2013 ◽  
Vol 18 (9) ◽  
pp. 14-14 ◽  
Keyword(s):  

Amp Up Your Treatment With Augmented Reality


2003 ◽  
Vol 15 (2) ◽  
pp. 141-156 ◽  
Author(s):  
eve Coste-Maniere ◽  
Louai Adhami ◽  
Fabien Mourgues ◽  
Alain Carpentier

2012 ◽  
Author(s):  
R. A. Grier ◽  
H. Thiruvengada ◽  
S. R. Ellis ◽  
P. Havig ◽  
K. S. Hale ◽  
...  

2020 ◽  
Vol 237 (10) ◽  
pp. 1225-1229
Author(s):  
Peter Szurman

ZusammenfassungEine der kontroversesten Diskussionen in der Netzhautchirurgie wird derzeit über den Stellenwert der intraoperativen optischen Kohärenztomografie (iOCT) geführt. Hintergrund ist der Wunsch, den 2-dimensionalen Fundusblick des Operateurs mit der geschichteten Tiefeninformation der OCT zu kombinieren, um eine Art 4-dimensionale „Augmented Reality“ (3-D plus Veränderung über die Zeit) zu erreichen. Dies soll feine Strukturen, die dem Blick des Operateurs bisher verborgen sind, sichtbar machen. Deshalb erscheint die Netzhautchirurgie prädestiniert für den Einsatz einer iOCT zu sein. Die große Hoffnung liegt darin, dass ein dynamisches Live-3-D-Bild mit Echtzeit-Feedback dem Operateur zusätzliche Informationen liefert und die Sicherheit verbessert. So faszinierend die iOCT-Technologie auf den ersten Blick ist, so enttäuscht sie doch im klinischen Alltag, gerade in der Makulachirurgie. Sie liefert nur selten Informationen, die ohne iOCT nicht erzielbar wären oder durch präoperative Diagnostik nicht in wesentlich besserer Qualität vorlägen. Hoffnungsvoll sind einige Sonderindikationen, die insbesondere die subretinale Chirurgie betreffen.


Sign in / Sign up

Export Citation Format

Share Document