Making The ‘Hardest Logic Puzzle Ever’ a Bit Harder

Author(s):  
Walter Carnielli
Keyword(s):  
2011 ◽  
Vol 58-60 ◽  
pp. 1860-1865 ◽  
Author(s):  
Samuel Lukas ◽  
Arnold Aribowo ◽  
Steven Christian Halim

Shikaku is a logic puzzle published by Nikoli at 2005. Shikaku has a very simple rule. This puzzle is played on a rectangular grid. Some of the squares in the grid are numbered. The main objective is to create partitions inside the grid. Each partition must have exactly one number, and the number represents the area of the partition. Then the partition’s shape must be a rectangular or a square. The aim of this research is discussing how can computer software be able to solve the Shikaku problem by implementing heuristic technique and genetics algorithms. Initially the Shikaku problem is inputted into the system. Firstly, the software will solve the problem by applying heuristics methods with some logic rules. All logic rules are created and implemented into the software so that the software can minimize the partitions possibilities to the problem. If this heuristics method still can not solve the problem then genetic algorithms will be executed to find the solution. This paper elaborates from how the problem be modelled and also be implemented until software testing to ensure that the solver worked as expected. The implementation consists of a virtual puzzle board with three different size, genetic algorithms parameters, and ability to create, save, load, and solve puzzle. Software testing is conducted to find how fast the system can solve the problem.


2003 ◽  
Vol 9 (8) ◽  
pp. 444-449
Author(s):  
Robert B. Femiano

You may be surprised to learn that most first graders can solve for x in such problems as 2x + 1 = 21. I know so because they do it in my classroom daily, just not in the abstract form of x's and y's. Even though primary-grade students may lack the formal level of thinking required to “efficiently” solve equations, algebraic reasoning is still possible when approached in less sterile and more practical ways. This article shares teaching experiences that show just that outcome: when an equation is redesigned into a problemsolving story or a logic puzzle or is in some other way wrapped in meaning, even six-yearolds know enough mathematics to solve it.


Analysis ◽  
2008 ◽  
Vol 68 (2) ◽  
pp. 105-112 ◽  
Author(s):  
B. Rabern ◽  
L. Rabern
Keyword(s):  

Analysis ◽  
2008 ◽  
Vol 68 (298) ◽  
pp. 105-112
Author(s):  
Brian Rabern ◽  
Landon Rabern
Keyword(s):  

2012 ◽  
Vol 216 (2896-2897) ◽  
pp. 50-52
Author(s):  
Richard Webb
Keyword(s):  

Analysis ◽  
2009 ◽  
Vol 70 (1) ◽  
pp. 39-44 ◽  
Author(s):  
G. Uzquiano
Keyword(s):  

2017 ◽  
Vol 46 (3) ◽  
pp. 213-228
Author(s):  
Jordan B.L. Smith ◽  
Jun Kato ◽  
Satoru Fukayama ◽  
Graham Percival ◽  
Masataka Goto

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