A Game-Based Learning Platform for Vocational Education and Training

Author(s):  
Dimitrios Kotsifakos ◽  
Xenofon Zinoviou ◽  
Stefanos Monachos ◽  
Christos Douligeris
2015 ◽  
Vol 5 (4) ◽  
pp. 50-63 ◽  
Author(s):  
Birgit Schmitz ◽  
Patrick Felicia ◽  
Filippo Bignami

This paper presents findings from a study carried out between May and October 2013. Based on a survey, which was developed by the MoGaBa VET project partners, the study aimed at understanding the factors that influence the way vocational instructors perceive and use game-based learning. A total of 267 trainers from eight European countries took part in the survey. Results indicated that even though educational games were regarded effective and useful with regard to motivational aspects or learning to use ICT; however, it also revealed that the integration and widespread use of mobile GBL solutions faced several challenges linked to technical, institutional and also organizational aspects.


2020 ◽  
Vol 24 (02) ◽  
pp. 2328-2334
Author(s):  
John Nehemiah Marwa ◽  
Hanifah Jambari ◽  
Ishak Taman ◽  
Nur Hazirah Noh@Seth ◽  
Mohd Zolkifli Abdul Hamid ◽  
...  

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