Physically Realistic Self-assembly Simulation System

Author(s):  
Gerasimov Vadim ◽  
Guo Ying ◽  
James Geoff ◽  
Poulton Geoff
Author(s):  
Vadim Gerasimov ◽  
Ying Guo ◽  
Geoff James ◽  
Geoff Poulton

2014 ◽  
Vol 628 ◽  
pp. 421-425
Author(s):  
Li Bo Zhou ◽  
Fu Lin Xu ◽  
Zhi Xiong Shen

Virtual assembly is one of the main contents of the virtual manufacturing; assembly process simulation is an important part to product virtual assembly. The establishment and optimization technology of three-dimensional assembly simulation scene have been studied to develop a virtual machine assembly simulation system, which achieve a virtual simulation of assembly and disassembly of the machine and the integration and improvement of existing collision detection library, design and implement a graphical simulation system collision detection module, which can real-time interference checking to machine parts motion. The system has good human-computer interaction and visual interface, versatility, can be applied to any organization's assembly simulation, and through examples of the validity of the system.


2016 ◽  
Vol 8 (3) ◽  
pp. 168781401663982 ◽  
Author(s):  
Abdulrahman M Al-Ahmari ◽  
Mustufa H Abidi ◽  
Ali Ahmad ◽  
Saber Darmoul

2014 ◽  
Vol 620 ◽  
pp. 556-562
Author(s):  
Jing Li ◽  
Shan Shan Bai ◽  
Yi Long Wang ◽  
Ping Xi ◽  
Bing Yi Li

The virtual reality technology has been widely applied in virtual manufacturing; virtual environment which integrated with visual, auditory and tactile can be established. In this paper, a single - channel immersion machine assembly simulation system was built by EON Studio of virtual reality software and virtual peripherals. For building immersion virtual environment, three dimensional entity model of machine was established by the CATIA software, rendering and coloring it through the 3ds Max, inputting interface of EON convert file. Researching on interactive virtual assembly technology of machine was done, two interactive methods were developed through the keyboard ,mouse and other input devices or data glove ,(Flock and Bird) and other virtual peripherals respectively: one was to realize the interaction based on keyboard by the triggering sensor node, event driven and routing mechanism ; another was established the virtual hand, achieving the spatial position of manpower through driving virtual hand by data glove and (Flock and Bird) , and converted it into the position of virtual hand in virtual space, to complete the grasping, moving, releasing the object operation in immersion virtual environment, so that completing the virtual machine assembly, assembly trajectory visualization was realized, the basis was provided for the path of assembly analysis. The human-computer interface of assembly simulation system of machine develop, each module integration was realized by the transmission of information between EON Studio and machine, and reasonable guidelines for machine assembly training was provided.


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