scholarly journals WCAG 2.0 for Designers: Beyond Screen Readers and Captions

Author(s):  
Loretta Guarino Reid ◽  
Andi Snow-Weaver
Keyword(s):  
2018 ◽  
Vol 9 (3) ◽  
pp. 1
Author(s):  
Lucas Pedroso Carvalho ◽  
Felipe Silva Dias ◽  
André Pimenta Freire

The choice of an interface platform to develop mobile applications may have important implications to how accessible the resulting product can be for visually-disabled users. This paper aimed to analyze four platforms to develop native and web-hybrid mobile Android applications, and to verify the adequacy of their interface components to implement mobile applications, in order to identify the main accessibility problems that could be encountered by developers when using them, and the main strategies to overcome those issues. We built 5 prototypes of mobile applications with the aim of adhering as much as possible to accessibility recommendations. The applications were built using techniques of native applications developed with Android Studio with and without Web components and hybrid development using the frameworks Apache Cordova, Ionic and Appcelerator Titanium. We then performed an accessibility inspection of a sample of 30 Android interface components present in 5 prototypes of mobile applications, to verify their adequacy for working with screen readers. The results showed that the prototypes developed using web components were more compatible with accessibility criteria in the Web Content Accessibility Guidelines (WCAG 2.0) and with the screen reader TalkBack. The most frequent accessibility problems in native components occurred in tables, headings and multimedia elements. We conclude by showing initial evidence that webbased components in hybrid applications developed using webhybrid and native with embedded web components currently have better support for accessibility than applications with only native components.


Author(s):  
Hayfa Yousef Abuaddous ◽  
Mohd Zalisham Jali ◽  
Nurlida Basir

Web accessibility aims at providing disabled users with a barrierfree user experience so they can use and contribute. However, not all websites comply with WCAG 2.0 which results in Web accessibility barriers in websites. Thus, assistive technologies such as screen readers would not be able to interpret the presented contents on the monitor due to these barriers and this will contribute to making websites inaccessible to disabled users. This paper proposed an innovative metric that assigns measurable weight to each identified barrier based on its severity and impacts on the accessibility level, and then ranks the barriers accordingly. Following, Web developers can fix the highly ranked severe barriers instead of wasting time in studying and fixing less severe types of barriers that may rarely occur. An experiment was conducted to check the metric validity. We found the metric was valid and thereby we suggested the usage of the metric as a valid scientific measurement.  


2018 ◽  
Vol 1 (1) ◽  
pp. 83-94
Author(s):  
Tatjana Hajtnik ◽  
◽  
Mojca Kosi ◽  
Robert Hrovat Merič
Keyword(s):  

Eden od ciljev pri razvoju slovenskega elektronskega arhiva v projektu e-ARH.si je omogočanje dostopnosti arhivskega gradiva ranljivim skupinam s pomočjo sodobnih tehnologij. Smernice (WCAG 2.0) za omogočanje dostopnosti arhivskega gradiva ranljivim skupinam so bile upoštevane pri sami zasnovi virtualne arhivske čitalnice, kar pa ne zadošča, saj je treba arhivsko gradivo pred tem ustrezno pripraviti ali prilagoditi za uporabo ranljivim skupinam. K temu cilju nas obenem vzpodbuja zakonodaja, ki daje vedno večji poudarek dostopnosti gradiv tudi ranljivim skupinam. Decembra 2017 je bil posredovan v javno obravnavo osnutek Zakona o dostopnosti spletišč in mobilnih aplikacij. Namen zakona je zagotoviti dostopnejša spletišča in mobilne aplikacije organov javnega sektorja v Republiki Sloveniji za uporabnike, zlasti za uporabnike invalide. Avtorji v prispevku predstavljajo različne tehnike in metode, s katerimi lahko omogočimo dostopnost arhivskih gradiv tudi ranljivim skupinam.


SAGE Open ◽  
2021 ◽  
Vol 11 (4) ◽  
pp. 215824402110566
Author(s):  
Sophia Alim

Although the web accessibility of universities around the world is well documented, much remains unknown about this aspect of higher education institutions in the UK. Using three automated web accessibility tools (TAW, WAVE and EIII Page Checker), this study explores the accessibility of the homepages of 66 research-intensive universities with respect to the WCAG 2.0 checkpoints. The results show that the most common checkpoint violations involve the provision of text alternatives for non-text content, contrast errors and the need to increase the computability of webpages with future technologies and tools. The results show that there are variations between UK universities, and there is some evidence of consistent compliance amongst the university homepages. However, when evaluated against results from similar studies of web accessibility in other countries, these web pages perform well. Overall, this study adds to the body of knowledge on web accessibility in higher education in the UK.


Author(s):  
José Martins ◽  
João Barroso ◽  
Ramiro Gonçalves ◽  
André Sousa ◽  
Miguel Bacelar ◽  
...  
Keyword(s):  

Author(s):  
Alexandra Vtyurina ◽  
Adam Fourney ◽  
Meredith Ringel Morris ◽  
Leah Findlater ◽  
Ryen W. White
Keyword(s):  

Author(s):  
Chieko Asakawa ◽  
Barbara Leporini
Keyword(s):  

Author(s):  
María D. R. Peralta Calvo ◽  
Yusmar A Flores Alvarado ◽  
Carlos M Santibáñez Camarillo

A great number of benefits that technology provides are accessed by a smartphone, in order to use it, it is necessary to know how to use the screen readers. However, the use of technology should not be limited by not seeing, not hearing or not being able to touch any technological device. There is currently a gap between people with visual impairment and technology. Despite the existence of a large number of projects that aim to reduce this gap in Mexico, it has not been consistently reduced. This motivates us to develop contributions in this area, so that people with visual disabilities enjoy the same benefits as sighted people. This paper aims to provide a literature review derived from the study phase and an outline of the design phase in the application of the User-Centered Design methodology. This methodology guides the development of a serious game project that will support visually impaired children in their first contact with a smartphone. The bibliographic review that is presented here has allowed us to contextualize and understand the impact of technological contributions and projects for the visually impaired.


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