scholarly journals Practical Methods for Convex Multi-view Reconstruction

Author(s):  
Christopher Zach ◽  
Marc Pollefeys
Keyword(s):  
Author(s):  
Nicolas Boisset ◽  
Jean-Christophe Taveau ◽  
Jean Lamy ◽  
Terence Wagenknecht ◽  
Michael Radermacher ◽  
...  

Hemocyanin, the respiratory pigment of the scorpion Androctonus australis is composed of 24 kidney shaped subunits. A model of architecture supported by many indirect arguments has been deduced from electron microscopy (EM) and immuno-EM. To ascertain, the disposition of the subunits within the oligomer, the 24mer was submitted to three-dimensional reconstruction by the method of single-exposure random-conical tilt series.A sample of native hemocyanin, prepared with the double layer negative staining technique, was observed by transmisson electron microscopy under low-dose conditions. Six 3D-reconstructions were carried out indenpendently from top, side and 45°views. The results are composed of solid-body surface representations, and slices extracted from the reconstruction volume.The main two characters of the molecule previously reported by Van Heel and Frank, were constantly found in the solid-body surface representations. These features are the presence of two different faces called flip and flop and a rocking of the molecule around an axis passing through diagonnally opposed hexamers. Furthermore, in the solid-body surface of the top view reconstruction, the positions and orientations of the bridges connecting the half molecules were found in excellent agreement with those predicted by the model.


2007 ◽  
Author(s):  
Holger Kunze ◽  
Wolfgang Härer ◽  
Karl Stierstorfer

2008 ◽  
Vol 08 (02) ◽  
pp. 189-207
Author(s):  
JINGHUA GE ◽  
DANIEL J. SANDIN ◽  
TOM PETERKA ◽  
ROBERT KOOIMA ◽  
JAVIER I. GIRADO ◽  
...  

High speed interactive virtual reality (VR) exploration of scientific datasets is a challenge when the visualization is computationally expensive. This paper presents a point-based remote visualization pipeline for real-time virtual reality (VR) with asynchronous client-server coupling. Steered by the client-end frustum request, the remote server samples the original dataset into 3D point samples and sends them back to the client for view updating. From every view updating frame, the client incrementally builds up a point-based geometry under an octree-based space partition hierarchy. At every view-reconstruction frame, the client continuously splats the available points onto the screen with efficient occlusion culling and view-dependent level of detail (LOD) control. An experimental visualization framework with a server-end computer cluster and a client-end head-tracked autostereo VR desktop display is used to visualize large-scale mesh datasets and ray-traced 4D Julia set datasets. The overall performance of the VR view reconstruction is about 15 fps and independent of the original dataset complexity.


2019 ◽  
Vol 128 (5) ◽  
pp. 1101-1117 ◽  
Author(s):  
François Chadebecq ◽  
Francisco Vasconcelos ◽  
René Lacher ◽  
Efthymios Maneas ◽  
Adrien Desjardins ◽  
...  

AbstractRecovering 3D geometry from cameras in underwater applications involves the Refractive Structure-from-Motion problem where the non-linear distortion of light induced by a change of medium density invalidates the single viewpoint assumption. The pinhole-plus-distortion camera projection model suffers from a systematic geometric bias since refractive distortion depends on object distance. This leads to inaccurate camera pose and 3D shape estimation. To account for refraction, it is possible to use the axial camera model or to explicitly consider one or multiple parallel refractive interfaces whose orientations and positions with respect to the camera can be calibrated. Although it has been demonstrated that the refractive camera model is well-suited for underwater imaging, Refractive Structure-from-Motion remains particularly difficult to use in practice when considering the seldom studied case of a camera with a flat refractive interface. Our method applies to the case of underwater imaging systems whose entrance lens is in direct contact with the external medium. By adopting the refractive camera model, we provide a succinct derivation and expression for the refractive fundamental matrix and use this as the basis for a novel two-view reconstruction method for underwater imaging. For validation we use synthetic data to show the numerical properties of our method and we provide results on real data to demonstrate its practical application within laboratory settings and for medical applications in fluid-immersed endoscopy. We demonstrate our approach outperforms classic two-view Structure-from-Motion method relying on the pinhole-plus-distortion camera model.


2013 ◽  
Vol 21 (1) ◽  
pp. 25-42 ◽  
Author(s):  
Kriti Sen Sharma ◽  
Xin Jin ◽  
Christian Holzner ◽  
Shree Narayanan ◽  
Baodong Liu ◽  
...  

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