Some Eye Tracking Solutions for Severe Motor Disabilities

Author(s):  
M. Porta ◽  
A. Ravarelli
2014 ◽  
Vol 644-650 ◽  
pp. 1330-1333
Author(s):  
Xiang Sheng Wang

Thanks to recent technological advances in the field of eye tracking, eye typing provides means of communication for people with severe disabilities. Typing with gaze using dwell time has been made possible by the development of eye tracking technologies. Recent research indicates that pupil size is viewed as a subtle cue of people is making a decision. Therefore, it may help to infer users’ willing of typing. The present study describes the design process for improving eye typing by adding pupil size index into dwell time triggering. Experimental evaluations showed that the approach was effective; design considerations for such optimization of the gaze typing interfaces are discussed.


Author(s):  
Francisco M. A. de Araújo ◽  
Nuno Miguel Fonseca Ferreira ◽  
Vinicius Tomaz O. C. Mascarenhas ◽  
Jesus Abrahão Adad Filho ◽  
Paulo Roberto F. Viana Filho

Author(s):  
Tiago Martins ◽  
Vítor Carvalho ◽  
Filomena Soares

As a significant number of individuals have severe motor disabilities due to neurological and musculoskeletal conditions, it is important to provide them with an appropriate rehabilitation program in order to improve their quality of life. Several study results suggest that many elements of the interactive games have tremendous potential as rehabilitation tools. Serious games can entertain the players, while rewarding and reinforcing healthy movements. As these technologies create a pleasant environment, they motivate the patients to perform the necessary exercises with satisfaction and total relaxation, even forgetting that they are conducting therapy. In this sense, various serious games are being applied in healthcare settings, namely in many physical therapy and rehabilitation situations. This chapter discusses the different potentialities of several serious games when used in physical therapy and rehabilitation of patients with problems in motor skills.


Author(s):  
Luca Tonin ◽  
José del R. Millán

The last decade has seen a flowering of applications driven by brain–machine interfaces (BMIs), particularly brain-actuated robotic devices designed to restore the independence of people suffering from severe motor disabilities. This review provides an overview of the state of the art of noninvasive BMI-driven devices based on 86 studies published in the last 15 years, with an emphasis on the interactions among the user, the BMI system, and the robot. We found that BMIs are used mostly to drive devices for navigation (e.g., telepresence mobile robots), with BMI paradigms based mainly on exogenous stimulation, and the majority of brain-actuated robots adopt a discrete control strategy. Most critically, in only a few works have disabled people evaluated a brain-actuated robot. The review highlights the most urgent challenges in the field, from the integration between BMI and robotics to the need for a user-centered design to boost the translational impact of BMIs. Expected final online publication date for the Annual Review of Control, Robotics, and Autonomous Systems, Volume 4 is May 3, 2021. Please see http://www.annualreviews.org/page/journal/pubdates for revised estimates.


2015 ◽  
Vol 103 (6) ◽  
pp. 969-982 ◽  
Author(s):  
Robert Leeb ◽  
Luca Tonin ◽  
Martin Rohm ◽  
Lorenzo Desideri ◽  
Tom Carlson ◽  
...  

2017 ◽  
Vol 10 (4) ◽  
pp. 1-42 ◽  
Author(s):  
Sebastián Aced López ◽  
Fulvio Corno ◽  
Luigi De Russis

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